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Bruno Simon – 3D Portfolio

777 points| razzmataks | 2 months ago |bruno-simon.com

188 comments

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nbadg|2 months ago

For those that can't get it to load (it takes a minute, and I noticed my desktop's fan kick it up a notch while things were getting initialized, so... YMMV): this is a portfolio site done via a cozy-gaming-style AWSD game where you drive around in a jeep-like thingamabob. There are some cute easter eggs, including a sort of... shrine to each of the socials, which you can run into with your car and knock over (though the links remain clickable, of course!). It also looks like there's some degree of global state; for example, you can "sacrifice yourself to the gods of chaos" (ie drive into a portal) and a counter on the side of the portal goes up, presumably for everyone (since I certainly didn't drive into it 1700 times myself!). There's a strongly consistent art style, and just generally... seems pretty polished. Or at least, that's what it felt like after 5 minutes of driving around.

All in all I'd say, I'm impressed, and enjoyed it. Though I think the HN title ("handsdown one of the coolest 3D websites") is maybe a bit much. It's an extremely-well-executed portfolio site; no more, no less.

ragazzina|2 months ago

> Though I think the HN title ("handsdown one of the coolest 3D websites") is maybe a bit much.

How many cooler 3D websites do you know? I personally know less than 10, and only https://messenger.abeto.co/ off the top of my head.

PaulHoule|2 months ago

I navigated using touch on my iPhone and it felt a lot like playing Genshin Impact

bartread|2 months ago

It is cool.

I am irked that on desktop it does not work in Firefox, but only in Chrome (and presumably other Chromium based browsers).

I'm not a big fan of Chrome, for a variety of reasons, but principally because I don't trust it and can no longer use a good ad blocker, so I never really enjoy having to fire it up.

teekert|2 months ago

It worked surprisingly well on ddg browser, iOS, iPhone mini 12. So, impressive!

BugsJustFindMe|2 months ago

Is it really "extremely well executed" if it takes so long to load that I've closed the tab before seeing anything because it looks broken?

miohtama|2 months ago

Also works on mobile

andrenotgiant|2 months ago

This got me thinking: Rewind 25 years, I can easily imagine 15 year-old me sinking DOZENS of hours into playing this "game". I remember I put much more time than that into a free game that came in a box of cereal[0].

Today, I loaded the site up and spend about 30 seconds on it before deciding "this is cool!" and moving on, probably never to return.

What changed? I guess it's a mix of: (A) How I value my time. (B) The bar for "what pulls me in" in terms of gaming. (C) Some other factor around me just having already burned enough hours on games.

I'm not really sure how much each factor contributes.

[0] https://en.wikipedia.org/wiki/Chex_Quest

zdc1|2 months ago

Opportunity cost and perspective. We've probably played enough games to know how the cycle goes; there's a little voice in our heads now telling us that it's all just a big pixel hunt and the next few hours will be more of the same (my interest in a game fades once I learn the meta). And then there's so many games these days... so the other question is why not play something more interesting or exciting?

CamperBob2|2 months ago

This particular site reminds me of The Messenger ( https://messenger.abeto.co/ ) which was on HN not too long ago.

If this is the sort of thing you like (or in your case, used to like), you will like The Messenger too, probably more.

Twisol|2 months ago

> What changed?

Personally, I feel too guilty about everything else I'm not doing. (This results in me feeling maximal guilt and doing minimal anything at all.)

tobinfekkes|2 months ago

I absolutely LOVED ChexQuest. It was fantastic. Just played it recently, in fact.

I was roaming around RE-PC in Seattle eons ago, and found an old CD of the game for $1. Snatched that sucker right up.

komali2|2 months ago

Did you have access to as many games back then? Maybe the novelty is less for this game?

If I wanted to play a game like this I'd play Lonely Mountain: Downhill, which has waaay more content.

61j3t|2 months ago

It's called growing up

qoez|2 months ago

I think it's in large part just having to do with us developing our frontal cortex and like impulse control. I would have probably gotten dopamine addicted to it 15 years ago, as well as wouldn't have some nagging back-of-mind thoughts about having to use my time to be converted into money to survive at that age.

nurettin|2 months ago

Your wonder and discovery phase is over.

BeFlatXIII|2 months ago

I miss the days when I'd click every link and follow every rabbit hole. 100% completionism of collection games. It's shaped how my life has turned out, for better and worse.

cr125rider|2 months ago

I was going to show it to my kid. I bet she’d love it!

allannienhuis|2 months ago

Bruno’s Threejs course is great. I’m about 2/3 the way through it, taking my time. Well organized and extremely well documented. Highly recommend, if a recommendation from a threejs novice is worth much.

beezlewax|2 months ago

I completed it years ago. Great course and ge seems like a super nice guy. I must check back in to see what's changed.

His website had the same car based premise back then but with less frills.

catapart|2 months ago

Very neat! I and completely respect the skill. I respect the effort even more!

That said, it's not 'hands down, one of the coolest 3D websites', at least that I've seen. It's all "technical", very little "design". For example, why is it 'isometric overhead'? There's no particular benefit in the view, and it's specifically harder to control than it would be with a 'chase'/'third-person' camera. It's not like this is an RTS or a city-builder-ish thing, where having an overhead layout works to your benefit. Rather, it's just easier to program a camera that never changes angles and input controls that never have to re-interpret camera position/rotation (lookat vector) to function correctly. And there's a kind of symmetry between a flat page and the "ground" that the truck drives on, so some parts of the web forms have been ported over to that.

Again, none of that is bad and especially none of it is wrong. It's very cool that it works and works so well (technical)! It's just that the design feels more "portfolio" than it does "best ux for interacting with the environment I've created and the paradigms I've invoked (vehicle control)".

Cpoll|2 months ago

> For example, why is it 'isometric overhead'?

That's design exactly. There's no technical obstacle to making it over-the-shoulder instead, but it changes the aesthetic. The animations focus on what the jeep does to things, so a racing view that helps you avoid running into things wouldn't be appropriate. It also changes how you see the assets. And you'd lose that 'RC Pro-Am' feel.

> Rather, it's just easier to program a camera that never changes angles and input controls that never have to re-interpret camera position/rotation (lookat vector) to function correctly.

Not really, you just put the camera on a spring arm attached to the vehicle. Vehicle movement isn't harder either. You get this stuff practically for free with any game engine.

robofanatic|2 months ago

> That said, it's not 'hands down, one of the coolest 3D websites', at least that I've seen.

Would love to see those websites.

Cadwhisker|2 months ago

I can't see Bruno's site and I assume it's because of the HN hug of death, but an impressive 3D website that always comes to mind is acko.net, with its 3D rendered tubular logo. He even describes how it was done in a blog post.

https://acko.net/blog/zero-to-sixty-in-one-second/

didibus|2 months ago

I agree with you, it's not that it isn't impressive, but it functions poorly as a website. Innovation in design I'd expect from the HN title is something where the 3D enhances the user experience of the website itself, navigation interfaces feel natural, and so on.

This is a very well made little game that also showcases some of their work. I was hoping for something like, now I wish all websites were like this.

mrinterweb|2 months ago

I wish more of the web was like this. I miss the wild creativity of websites way back in the day. The web has mostly homogenized around what web UI should be. I love seeing weird experimental stuff made just for fun.

tgdn|2 months ago

Does not work on Chrome, and actually freezes the tab

dmd|2 months ago

Works fine in Chrome on both my W11 and MacOS 15.7.2 machines.

jofla_net|2 months ago

FF on linux worked great.

Karawebnetwork|2 months ago

On Edge, my tab did freeze for a few seconds then the spinner resumed its spinning and the 3D scene displayed.

stronglikedan|2 months ago

Worked for me on Windows with Version 142.0.7444.177 (Official Build) (64-bit)

tempestn|2 months ago

It was very laggy for me in Firefox on Windows, but played smoothly in Chrome.

werdnapk|2 months ago

I had to load the site a second time in Firefox to get it working. So, try again?

Wistar|2 months ago

Worked very well for me on iPad Pro and Safari. Only took a few secs to load.

RyanOD|2 months ago

Just be patient. It took a while to load up in Chrome on my MBP.

flanbiscuit|2 months ago

Same for me. Worked smoothly in Firefox (MacOS Desktop)

samtp|2 months ago

Worked fine on Chrome on Linux (Fedora)

esseph|2 months ago

Works fine on Chrome using Fedora 43.

nikkwong|2 months ago

This is amazing; now when is building this kind of thing going to become more accessible so we can start seeing a lot more of it? Webassembly has been around for years now but we still don't really see many companies compiling games or game-lite experiences to WASM. The tooling doesn't seem to be there which is the necessary prerequisite that could make building experiences like this actually feasible for most devs. Is that coming, ever?

beezlewax|2 months ago

I don't even think you can make something like this accessible other than render a normal site for specific users. It's almost entirely visual.

FarhadG|2 months ago

(shameless plug)

I love all the work that Bruno puts out there. His design and engineering skills are next level.

There are so many talented creatives using WebGL/WebGPU that I've recently launched WebGL.com / WebGPU.com, where I'm dedicated to bring together the community of creatives (designers, coders, AI/ML, etc.) pushing the boundaries of the web.

Would love to see what you would like to see (e.g. tutorials, demos, etc.)

moribvndvs|2 months ago

Very cool, even works on mobile. Although, just a nit, driving with your finger frequently activates the long press menu in iOS and spoils things.

kdmoyers|2 months ago

Works fine on my android phone. Impressive.

GreeningRun|2 months ago

Same. Fast loaded and very smooth

didibus|2 months ago

It's cool, but I actually find it pretty bad as a website. The UX for navigating and all that, it's bad. I was hoping for some innovation in UX which justifies the use of 3D in the website.

65|2 months ago

The unique UX of the site, driving around in a 3D car, is what makes this site go viral on occasion. If it were "good" UX, e.g. a standard portfolio site, no one would care and this guy wouldn't be as well known as he is. Therefore the UX is good.

gldrk|2 months ago

This is very impressive as an art project, but terrible as an actual home page. It’s slow as molasses and difficult to navigate. Microsoft Bob failed for a reason.

onion2k|2 months ago

Bruno Simon sells courses on how to make things with three.js. As a homepage it is an exceptionally good example of what you can do with 3D in a browser, and what buying his course will enable you to build. It's a great home page with that context. It would not work for many other people.

chenglemon|2 months ago

Okay, bruno-simon.com is probably the coolest portfolio I've ever seen. You get to DRIVE A LITTLE TRUCK around a 3D world to see his projects! It's fun, intuitive, and technically impressive. The attention to detail is insane. Don't visit if you have a deadline—you'll get stuck there! #webdev #threejs #creativecoding

MarkusWandel|2 months ago

I'm old enough to remember the SGI tractor-trailer demo wagon where they were demonstrating their latest, $20K+, wares that could do immersive 3D graphics that were... crude compared to this. This was sometime in the 1990s.

And by now my kids play fluidly immersive 3D games, on the web, on the kind of computers you can get for $10 off Facebook Marketplace.

mrlinx|2 months ago

I have a 4 yo, and I'm very reluctant to let him into the games world. But I've been thinking of buying a small Super Mario USB steering wheel and let him roam a very simple world like this. Anyone aware of something like this, maybe open source so that i can simplify to the simplest dynamics?

brentm|2 months ago

My 4yo was a big fan of What The Car? on iPad. It's not quite as pleasant as this but there are some similarities.

mattdesl|2 months ago

Amazing as always, Bruno is a wizard with ThreeJS.

There’s a surprising amount of stutter and lag on iOS, evident after the loading bar completes and the app freezes for 30 sec. Also during gameplay, quite a bit of stuttering. My guess is GPU texture uploads or shader compilations. Otherwise it was buttery smooth.

iambateman|2 months ago

This is unbelievable. So whimsical and fun and different...I really appreciated the attention to detail and joy that clearly went into it. Got to spend some time playing the racing game with my son and we can't figure out how people got 20 seconds...is there a speed boost?

Anyway, super fun.

devin|2 months ago

Shift is boost. The keyboard near the start will show you controls.

ertucetin|2 months ago

It looks really nice, but CPU usage is almost 100% all the time. I have a MacBook Pro M3. When I open some fancy Three.js scenes that I found on the net, I instantly profile them. Most of them are really bad in terms of performance. I don't know why.

division_by_0|2 months ago

This is usually because they are rendered in an animation loop (most three.js examples are set up like this). An example of rendering on demand only (this is even using fancy bloom post-processing): https://cybernetic.dev/helix/about

freehorse|2 months ago

Also really high GPU usage and power draw in total. Averages around 60-70W most of the time.

Really cool website, no doubt about it. But it consumes as many or more resources than games like cyberpunk or baldur's gate 3 on my macbook.

nkrisc|2 months ago

Wow crashed Firefox on MacOS straight to desktop. Not even just the tab, the entire application.

j16sdiz|2 months ago

work for me on firefox on mac

sshadmand|2 months ago

Takes a min to load even when it shows the circle complete. But a 1-2xrefreshes load it and yes, it is pretty sick. Wish you could zoom out more though. Nice work to Bruno!

wbobeirne|2 months ago

I enjoyed poking around to look for how to get the debug menu and hacker achievement, that's a nice touch to encourage you to peek into the source.

meep888|2 months ago

How do you get hacker?

brentm|2 months ago

Pleasant and nicely done. Took me a few seconds to figure out how I was suppose to drive around but very pleasant experience.

sillyboi|2 months ago

Looks great, but it lags a bit on my phone with a Snapdragon 855 and 12 GB of RAM. I really like the vehicle controls.

nokun7|2 months ago

I used to play a game called Pro-Am on Nintendo. This game reminds me so much of that. The controls are basically the same.

esseph|2 months ago

Pro-Am was amazing. Didn't like the sequel.

The Unbeatable Car in the first game was kinda frustrating!

shmerl|2 months ago

It just shows me a black screen (Firefox).

hexo|2 months ago

I see just a black background. Are you sure this is a website and not just chrome-only experiment?

indigoabstract|2 months ago

This is quite nice. I wonder why doesn't he make games instead of being a web developer?

sech8420|2 months ago

Awesome concept, but loading took 30 seconds and too many studders/lag on my phone.

11/10 creativity.

retube|2 months ago

MY 24GB of RAM struggles with this

ProllyInfamous|2 months ago

Some other bottleneck on your end.

8GB M3 MacBookAir runs it smoothly, with only a few seconds of loading.

bdcravens|2 months ago

Gotta admit, I knew the OnlyFans action button was a risky click, and I did it anyways ....

gerdesj|2 months ago

I mashed the button and ended up in a right old mess 8)

ge96|2 months ago

well is it worth the sheckles?

ing-norante|2 months ago

I watched all the dev vlogs on YouTube. This is a true masterpiece. Kudos to Bruno

cantalopes|2 months ago

Cool indeer but i want to see someone from hr driving to that work experience driveway

jzer0cool|2 months ago

Nice! Ok, any list or core libraries used to help to create something like this?

wbobeirne|2 months ago

Three.js for the bulk of it, and it looks like Rapier is being used for physics.

shnjd|2 months ago

Three.js

ge96|2 months ago

dang that froze my browser starting up on mbp 16" but yeah it's legit the truck you can drive around with arrow keys

let's see ATS parse this

the collision physics on individual items like chairs is pretty cool

damn map has no boundary ha, weather system? damn

yesitcan|2 months ago

Cruising around when suddenly I see a tooltip with the N word pop up

s1mon|2 months ago

HN hug of death? I couldn't get it to load (beyond the grid/circle background) on Safari/Mac, but eventually it loaded in Chrome. Seems to just be a game - use AWSD keys. Not sure why this is "coolest 3D website" in this day and age.

Elizer0x0309|2 months ago

Absolutely beautiful! Thank You for the polished experience.

FpUser|2 months ago

Love the design and programming (tested on Brave browser)

yakkomajuri|2 months ago

Impressive! Very cool that it works on mobile too

binary132|2 months ago

Impressively playable on iPhone safari

runsonrum|2 months ago

Reminds me of RC Pro Am :-)

nness|2 months ago

Does not work on Firefox :(

amelius|2 months ago

Works for me, on Linux.

neogodless|2 months ago

Firefox, Windows 11.

It loads, I can navigate (drag), and click the white diamonds.

There are things like the RC truck and bowling ball that are not interactive and look like they should be, so I suspect it's a bug?

EDIT: OK it's a learning curve. With mouse/keyboard, you can click the hamburger icon in the top right, and get to an explanation of controls. I am able to use WADS to drive the truck and push the bowling ball (with the truck.)

werdnapk|2 months ago

I reloaded a second time and it worked in Firefox. First time, the circle loaded and then nothing. After it loaded, I saw no issues.

talkingtab|2 months ago

The course is great. I am a fan. This, not so much.

One of the unsung problems of any technology is understanding what you can do with it that you could not do before. Lets say you are a prehistoric person and somehow you find a modern steel axe. What do you do with it? Ultimately, it is not the axe that is important, it is the metallurgy.

Lets say you are a modern person and you found bitcoin. What do you do with it? Again, my thought is not the bitcoin, it is the cryptographic technology.

Lets say you are a modern person and you find threejs. What do you do with it? My personal reaction is that there is so much more that can be done with threejs, react-three-fiber, react-three drei, shaders, shadertoys, than this.

For me the definition of "cool" is things that change how you see the world. Where you never look at things the same way. A little example for me was this:

https://codepen.io/prisoner849/full/wBGQYvy

sshadmand|2 months ago

How he created a world around his CV may not be groundbreaking, but very creative and done exceptionally well. I caught myself driving around for a couple minutes. Accepting cookies bakes a cookie, you get hidden easter eggs when you complete certain actions (like lift driving in water). Just like with any creative endeavor (movies, music, dance) doing something no one has ever seen isn't always the goal (striving for that can often feel forced/cringe); creating an emotion in someone is art - and this did that for me.

noobcoder|2 months ago

my macbook hung big time opening this

include|2 months ago

works on Brave :) and actually fery cool :)

dwa3592|2 months ago

Holy shit, this is really cool. i felt like i was in a movie. the car blows up and is ready to go right away; the car drives in the water (faster if you hold down the space bar). music is nice; and the 3d rendering is also pretty smooth. love it.

esseph|2 months ago

shift is turbo mode

B or CTL is brake

H is horn

FlamingMoe|2 months ago

does not work on internet explorer

tiborsaas|2 months ago

Try to upgrade to IE8, I've heard it's awesome.

esseph|2 months ago

Game struggling in lynx

gregoriol|2 months ago

Works well on Safari 26.1, nice "game-dev" example, but not clear if it's a demo or a personal website: if former then nice, if latter then unusable

vegabook|2 months ago

This is a cool website but it's hardly groundbreaking. There have been hundreds (thousands?) of three.js/babylon.js in-browser demos over the past decade and this would qualify as top 10% area, but there's nothing here that hasn't been done before. It's fun, it's high quality, but it's not new, and as far as conveying useful information, it's actually quite cumbersome with high effort for low signal. And while it's polished, it doesn't come close to even the most basic indie 3d game.

gtirloni|2 months ago

OP said it's one of the "coolest", not the most groundbreaking website.

Could you share these other in-browser demos that are as amazing as this one?

AstroBen|2 months ago

It also crashed my browser tab