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Imnimo
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2 months ago
I wonder what it would take to adapt a model like this to generate non-Earthlike terrain. For example, if you were using it to make planets without atmospheres and without water cycles, or planets like Io with rampant volcanism.
DonHopkins|2 months ago
I learned a lot from his papers and demo code, and based the design of The Sims character animation system on his Improv project.
https://mrl.cs.nyu.edu/~perlin/ (expired https cert)
https://web.archive.org/web/20001011065024/http://mrl.nyu.ed...
Here's a more recent blog post about a new one using WebGL, Dragon Planet:
https://blog.kenperlin.com/?p=12821
Here's another blog post about how he's been updating his classic Java applets by rewriting them in JavaScript:
https://blog.kenperlin.com/?p=27980
euleriancon|2 months ago
lawlessone|2 months ago
edit: Perlin noise and similar noise functions can be sampled in 3d which sorta fixes the issues i mention , and higher dimensions but i am not sure how that would be used.