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Pannoniae | 2 months ago
Games would be much better if all people making them were forced to spend a few days each month playing the game on middle-of-the-road hardware. That will quickly teach them the value of fixing stuff like this and optimising the game in general.
maccard|2 months ago
In my last project, the gameplay team played every single day.
> Games would be much better if all people making them were forced to spend a few days each month playing the game on middle-of-the-road hardware
How would playing on middle of the road hardware have caught this? The fix to this was to benchmark the load time on the absolute bottom end of hardware, with and without the duplicated logic. Which you'd only do once you have a suspicion that it's going to be faster if you change it...
Forgeties79|2 months ago
That’s how we wound up with this game where your friends are as much of a liability as your enemies.
whizzter|2 months ago
Pay 2000$ for indie games so studios could grow up without being beholden to shareholders and we could perhaps get that "perfect" QA,etc.
It's a fucking market economy and people aren't making pong level games that can be simply tuned, you really get what you pay for.