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heftig | 2 months ago

To be clear, walking backwards (away from the target) reduced your bullet velocity relative to the target, reducing the damage you were doing and leading to you needing more shots.

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embedding-shape|2 months ago

And to be extra clear, either way, neither options makes me believe it was an intentional design choice.

thunderfork|2 months ago

Systems-driven gameplay is an intentional design choice all unto itself