Even at the end of development it’s a sensible choice. It’s the default strategy for catering to machines with slow disk access. The risk of some players experiencing slow load times is catastrophic at launch. In absence of solid user data, it’s a fine assumption to make.
XorNot|2 months ago
brokenmachine|2 months ago
In fact, I would seriously consider even buying a game that big if I knew beforehand. When a 500Gb SSD is $120 Aussie bucks, that's $37 of storage.