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kennethwolters | 2 months ago

LLM-driven narrative game. Main technical issue is how go do compaction. I’ve devised a memory hierarchy that compacts the story to a constant amount of tokens per layer. Arc -> Scene -> Moment -> Line. Not sure if that’s the right dimensions to decompose into. Also tinkering how to get the right amount of “divergence” for story progression option generation. A lot of unanswered questions…

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