I read through this guide a while back and it is great. However it's fairly old now being from 2011 - are there any updated guides or explanations of what's changed since then?
The mesh shader pipeline isn't just an addition, it replaces several pieces of the old pipeline, like vertex shader, tesselation and geometry shaders. It's a pretty big departure. Though most engines don't use it yet I believe.
flohofwoe|2 months ago
The 'descriptors are hard' article is a nice modern compagnion IMHO:
https://www.gfxstrand.net/faith/blog/2022/08/descriptors-are...
Also the D3D12 functional spec might be useful too:
https://microsoft.github.io/DirectX-Specs/
cubefox|2 months ago