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ARandumGuy | 2 months ago
If I change the shape of some data (such as renaming object properties), I'll need to update all the code that used that data, regardless of the type system. Static typing just ensures that I catch those cases at compile time, not runtime.
embedding-shape|2 months ago
JavaScript:
TypeScript: Again, this is just a simple example. But multiply 100x + way messier codebases where everything are static types and intrinsically linked with each other, and every change becomes "change -> compile and see next spot to change -> change" until you've worked through 10s of files, instead of just changing it in one place.Personally, I prefer to spend the extra time I get from dynamic languages to write proper unit tests that can actually ensure the absence of specific logic bugs, rather than further ossifying the architecture with static types while changes are still ongoing.
ARandumGuy|2 months ago
> Personally, I prefer to spend the extra time I get from dynamic languages to write proper unit tests that can actually ensure the absence of specific logic bugs, rather than further ossifying the architecture with static types while changes are still ongoing.
I'd argue static typing makes this much easier, because I know any input types (or output types from other components) will be enforced by the type system. So I don't need to bother writing tests for "what if this parameter isn't set" or "what if this function returns something unexpected". The type system handles all of that, which eliminated a lot of tedious boilerplate tests.