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thescriptkiddie | 2 months ago

the article talks a lot about PSOs but never defines the term

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flohofwoe|2 months ago

"Pipeline State Objects" (immutable state objects which define most of the rendering state needed for a draw/dispatch call). Tbf, it's a very common term in rendering since around 2015 when the modern 3D APIs showed up.

CrossVR|2 months ago

PSOs are Pipeline State Objects, they encapsulate the entire state of the rendering pipeline.