top | item 46293487 (no title) thescriptkiddie | 2 months ago the article talks a lot about PSOs but never defines the term discuss order hn newest flohofwoe|2 months ago "Pipeline State Objects" (immutable state objects which define most of the rendering state needed for a draw/dispatch call). Tbf, it's a very common term in rendering since around 2015 when the modern 3D APIs showed up. CrossVR|2 months ago PSOs are Pipeline State Objects, they encapsulate the entire state of the rendering pipeline.
flohofwoe|2 months ago "Pipeline State Objects" (immutable state objects which define most of the rendering state needed for a draw/dispatch call). Tbf, it's a very common term in rendering since around 2015 when the modern 3D APIs showed up.
CrossVR|2 months ago PSOs are Pipeline State Objects, they encapsulate the entire state of the rendering pipeline.
flohofwoe|2 months ago
CrossVR|2 months ago