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opminion | 2 months ago

The article is missing this motivation paragraph, taken from the blog index:

> Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve performance, and prepare for future GPU workloads.

discuss

order

alberth|2 months ago

Would this be analogous to NVMe?

Meaning ... SSDs initially reused IDE/SATA interfaces, which had inherent bottlenecks because those standards were designed for spinning disks.

To fully realize SSD performance, a new transport had to be built from the ground up, one that eliminated those legacy assumptions, constraints and complexities.

rnewme|2 months ago

...and introduced new ones.

stevage|2 months ago

Thanks, I had trouble figuring out what the article was about, lost in all the "here's how I used AI and had the article screened by industry insiders".

masspro|2 months ago

I read that whole (single) paragraph as “I made really, really, really sure I didn’t violate any NDAs by doing these things to confirm everything had a public source”

yuriks|2 months ago

I was lost when it suddenly jumped from a long retrospective on GPUs to abruptly talking about "my allocator API" on the next paragraph with no segue or justification.

jama211|2 months ago

You only read two paragraphs in then?

doctorpangloss|2 months ago

haha, instead of making them read an AI-coauthored blog post, which obviously, they didn't do, he could have asked them interesting questions like, "Do better graphics make better games?" or "If you could change anything about the platforms' technology, what would it be?"