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opminion | 2 months ago
> Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve performance, and prepare for future GPU workloads.
alberth|2 months ago
Meaning ... SSDs initially reused IDE/SATA interfaces, which had inherent bottlenecks because those standards were designed for spinning disks.
To fully realize SSD performance, a new transport had to be built from the ground up, one that eliminated those legacy assumptions, constraints and complexities.
rnewme|2 months ago
stevage|2 months ago
masspro|2 months ago
yuriks|2 months ago
jama211|2 months ago
doctorpangloss|2 months ago