(no title)
aarroyoc | 2 months ago
I think it's fair to say that for most gamers, Vulkan/DX12 hasn't really been a net positive, the PSO problem affected many popular games and while Vulkan has been trying to improve, WebGPU is tricky as it has is roots on the first versions of Vulkan.
Perhaps it was a bad idea to go all in to a low level API that exposes many details when the hardware underneath is evolving so fast. Maybe CUDA, as the post says in some places, with its more generic computing support is the right way after all.
apitman|2 months ago
erwincoumans|2 months ago
For example: https://github.com/StafaH/mujoco_warp/blob/render_context/mu...
(A new simple raytracer that compiles to cuda, used for robotics reinforcement learning, renders at up to 1 million fps at low resolution, 64x64, with textures, shadows)
qiine|2 months ago
m-schuetz|2 months ago