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Pannoniae | 2 months ago
Basically do what most engines do - have preprocessor constants and use different paths based on what attributes you need.
I also don't see how separated pipeline stages are against this - you already have this functionality in existing APIs where you can swap different stages individually. Some changes might need a fixup from the driver side, but nothing which can't be added in this proposed API's `gpuSetPipeline` implementation...
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