(no title)
hemmert | 2 months ago
It‘s making about $700 on iOS and $300 on Android, solely from $2.99 IAPs for the later missions in the game (the first 2 missions are free).
I think a main reason for this is that escape rooms (and games) don’t „saturate“: you play them only once, because then you know the solutions. So another escape room (place, game, app) doesn’t cannibalize the market - it may rather strengthen the others by fostering it as a group activity.
I also put 0$ into ads- it solely spreads itself by being a group activity (3-5 people are best) and through its mission editor (people can make their own missions, used in school and for birthdays etc).
Curious to see where it goes next!
3eb7988a1663|2 months ago
hemmert|2 months ago