top | item 46311609 (no title) leloctai | 2 months ago If a decade worth of cost of living is considered minimal resources, successful indie games wouldn't be so disproportionately Scandinavian discuss order hn newest coldtea|2 months ago >If a decade worth of cost of living is considered minimal resourcesCompared to the mainstream AAA game cost it's less than minimal, it's pocket change.And it's not like somebody handed him that money, he made it creating and selling games earlier. jayd16|2 months ago Ok for a decade of a senior dev, that's still like $2mil. That's in the same order of magnitude as a small AA game.Supposedly the dev budget for the last pokémon game Z-A was only $13 million.
coldtea|2 months ago >If a decade worth of cost of living is considered minimal resourcesCompared to the mainstream AAA game cost it's less than minimal, it's pocket change.And it's not like somebody handed him that money, he made it creating and selling games earlier. jayd16|2 months ago Ok for a decade of a senior dev, that's still like $2mil. That's in the same order of magnitude as a small AA game.Supposedly the dev budget for the last pokémon game Z-A was only $13 million.
jayd16|2 months ago Ok for a decade of a senior dev, that's still like $2mil. That's in the same order of magnitude as a small AA game.Supposedly the dev budget for the last pokémon game Z-A was only $13 million.
coldtea|2 months ago
Compared to the mainstream AAA game cost it's less than minimal, it's pocket change.
And it's not like somebody handed him that money, he made it creating and selling games earlier.
jayd16|2 months ago
Supposedly the dev budget for the last pokémon game Z-A was only $13 million.