top | item 46314586

(no title)

azemetre | 2 months ago

Probably a nuanced point in what's the purpose for espousing the virtues of performance if you don't have the output to show it is worth it?

If you want advice about making games would you rather learn from the person that routinely ships games or a person that shipped a game once 10 years ago?

Is that a trade off worth chasing? "Potential perfection" with nothing to show for it?

discuss

order

jackling|2 months ago

More like, shipped 2 hit games, which were both technological and artistic feats for their time. And developed a blazingly fast compiler. Casey also was a developer in RAD game tools developing animation tools. Their output is probably better than most industry developers. I understand if you don't like their attitudes and the way they attempt to teach/preach to other engineers, but IMO their work speaks for itself. I take their advice and try to apply it to my own work, because it seems to have work for them.

azemetre|2 months ago

I'm not saying I don't like their attitudes but it's a viewpoint I am struggling with myself.

I'm starting to realize caring about all these minutia of details that don't really matter for my professional goals. I know my software isn't special, caring about pumping out as much performance as possible when I just sling JS professionally feels a tad myopic?

What is the point of it just continues the pattern of procrastination towards the actual goals I want to achieve? Does this also apply to them?

What is the point of espousing all these supposed virtues when the output isn't that special? I mean Braid is still good, but let's not act like greener devs haven't put out good games too without all the jackassery baggage.