I found them quite boring since they are all repetitions on the same theme - just drawing lines on a square. It could have been a mobile game. The world doesn't feel connected to the puzzles, and the exploration aspect of it could have been a completely separate game. It feels like two games glued together, which is IMO not a good design.
It's also not a game that's very demanding from a technical performance perspective, and really has very limited numbers of active entities / animations, so why should I care about his opinions on game architecture or anything else?
tzcnt|2 months ago
It's also not a game that's very demanding from a technical performance perspective, and really has very limited numbers of active entities / animations, so why should I care about his opinions on game architecture or anything else?
0x1ceb00da|2 months ago
And programming is just pressing buttons on a keyboard.
sean_bright|2 months ago
I tried to play it on iOS and found the controls clunky. Interacting with some of the puzzles was difficult with my thumbs in the way.
eps|2 months ago
IshKebab|2 months ago
I think 3D FPS is generally a terrible interface to puzzles. This is 2D though so maybe it will be better.