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rssoconnor | 2 months ago
I don't know what other programmers are doing, but a lot of my time is spent on tasks like this.
Here's another random task: Write an analytic ray - cubic Bézier patch intersection routine based on the based on the "Ray Tracing Parametric Patches", SIGGRAPH 82 paper. This is a task I did as part of my final project for my undergraduate graphics class.
These are both straightforward tasks to take well-described existing algorithms from literature and implement them concretely. Very few design choices to consider. In theory it ought to be right up the alley for what AI is supposedly good for.
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