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tyami94 | 2 months ago
This is such a severe problem that even now, (20+ year old) H.264 is the only codec that you can safely assume every end-user will be able to play, and H.264 consumes 2x (if not more) bandwidth compared to modern codecs at the same perceived image quality. There are still large subsets of users that cannot play any codecs newer than this without falling back to (heavy and power intensive) software decoding. Being able to simply load a new video codec into hardware would be revolutionary, and that's only one possible use case.
pjc50|2 months ago
That relies on "FPGAs everywhere", which is much further out than "GPUs everywhere".
I'm not sure where the state of the art is on this, but given the way that codecs work - bitstream splitting into tiles, each of which is numerically heavy but can be handled separately - how is development of hybrid codecs, where the GPU does the heavy lifting using its general purpose cores rather than fixed function decoder pipeline?
nospice|2 months ago
Like, I get the aesthetic appeal, and I accept that there is a small subset of uses where an FPGA really makes a difference. But in the general case, it's a bit like getting upset at people for using an MCU when a 555 timer would do. Sure, except doing it the "right" way is actually slower, more expensive, and less flexible, so why bother?
fennecbutt|2 months ago
ThrowawayR2|2 months ago
checker659|2 months ago
unknown|2 months ago
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