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ultrahax | 2 months ago

Us video game folks are big fans of LTO, PGO, FDO, etc.

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dazzawazza|2 months ago

Indeed we are. I wish we interacted with the other industries more. There is a lot to learn from video game development where we are driven by soft real-time constraints.

Alas the standards committee is always asking for people like us to join but few of our billion dollar companies will pony up any money. This is despite many of them having custom forks of clang that they maintain.

mgaunard|2 months ago

There is a low-latency study group at the C++ standards committee, but most of the proposals coming from there where new libraries of limited value to the standard at large.

There is a large presence from the trading industry, less from gaming but you still see a lot of those guys.