> The creation of Floor796 started in 2018. I spent the first year creating the animation editor, the rendering engine and the site itself. Then I started drawing the first characters. I drew slowly at first, as I had to get used to the projection and constantly improve the animation editor. I've been creating the first block for over 8 months. Now I draw 1 block in about 1-1.5 months.
Author made everything, including the editor, by himself.
The source map is there. The whole thing is made with JavaScript and with very little (pretty much no?) dependencies. No React, No TypeScript, No 54.643 packages to download. He seems to use lesscss but that's about it.
Sometimes I wonder if we lost the art-craft in all of this frameworks mania. This work has better performance than 99.9% of the apps out there despite being reasonably complex (UI-wise). I legit though this was built with WebAssembly at the initial interactions.
This has been making the rounds for the years and I think what captivates me the most is the art style. There is something about it I cannot put my finger on. Just like the art style of Moebius or the 90's game Flashback.
I thought for sure this was eBoy at first. The style is similar and eBoy has been around forever but looks like it’s just someone else who is really good at this stuff.
For some time recently, I was zooming in on Bosch's The Garden of Earthly Delights. The floor's level of interactivity would be so nice there. At least on this floor, I can guess what's going on quite reliably. The experience is quite similar at some level though. I saw Bosch's originals (or 1-to-1 by size repros) many years ago and without zooming in, it was incomprehensible. With zoom, the details are overwhelming.
Note this digitisation was by a company called Mad Pixel, and supported by Google in 2009. It was the first experiment that later became the Google Art Project in 2011 (now Google Arts & Culture).
The entire page was amazing, but holy shit that art in the middle that shows how the current system works where kids are sent to school to study and then they graduate, get crushed into becoming mere tools instead of the human beings we are meant to be.
Is it just me or is the phrase "human beings" used more often than simply "humans"? I've just started to notice this: the next word after "human" is very often "beings". Whenever someone wants to emphasize our humanity (as opposed, say, to a horse's horseness), they almost always say "human _beings_" instead of "humans". Somehow "human beings" seems to emphasize the "human spirit/soul".
Thanks for sharing this one. There's so many brilliant and funny little vignettes in this piece. I'm amazed at what some people are able to do, so far outside anything I could dream about creating.
Would be interesting to give all the NPC AI, then control one and see how everything interacts, or get dropped into this in first person and interact with everything/everyone powered by AI.
Is Waldo really there? Because I've looked everywhere, and at this point I'm a bit concerned that my eyes are going to give out before I'm able to find him. That guy sure is a wily fella.
There is now a neon add for some weird place called 'Hacker News'; right between the ones for Dunder Mifflin and Weyland Yutani Corp, over by the Catbus, behind that new huge pirate ship, but if you hit the Black Mesa ad you've gone too far.
the guy must have started consuming media in the womb and has an amazing ability to capture iconic characters and moments with the smallest possible numbers of pixles, the proof of that is bieng able to identify many familiar characters, but the ones from different cultures register as extras and are devoid of personality, pattern recognition doing it's thing effortlessly.
It's very much of our time, and speaks to the need for drama and absurdity, and also the role that AI is bieng pushed to fill, while showing that for true iconic imagery , human biengs still have the edge.
Mega gif indeed. Two relevant excerpts found in the about page (it's a gif but not a gif):
> Why 796?
> The name of the project has a small code: 7, 9 and 6 are the ordinal numbers of the letters in the English alphabet for the word GIF. This project is essentially one big gif, a mega gif, so all the action takes place on the 796th (GIF) floor of the space station :)
> How does animation rendering work?
In order to maintain pixel clarity and still have good compression, it was necessary to create own video format. The entire animation is divided into sections, and each section is packed into this special format. The browser then loads the desired section and renders it in a separate thread into the common canvas.
Amazing, real dedication and it looks so good! Have spent some time just wandering around and clicking on different characters I don't recognize.
So fun
> You can try to find Wally (Waldo), as in the well-known game Where's Wally. He is partially visible, but if you click on him, he will appear in full and wave at you.
One of my soft milestone tests for AGI is if this gets reproduced in a World Model with Gaussian Splats or whatever it is by then that lets you do gameplay walkthrough in first player egocentric 3D-6DOF-360 view in XR with some friends till then its just all stochastic parrots on word calculators whats the point
smusamashah|2 months ago
Author has a YouTube channel too somewhere where you can see him making a drawing start to end. (edit: https://m.youtube.com/channel/UCribkEGzOuMQ9ozb0ektMCQ)
From FAQs
> The creation of Floor796 started in 2018. I spent the first year creating the animation editor, the rendering engine and the site itself. Then I started drawing the first characters. I drew slowly at first, as I had to get used to the projection and constantly improve the animation editor. I've been creating the first block for over 8 months. Now I draw 1 block in about 1-1.5 months.
Author made everything, including the editor, by himself.
csomar|2 months ago
Sometimes I wonder if we lost the art-craft in all of this frameworks mania. This work has better performance than 99.9% of the apps out there despite being reasonably complex (UI-wise). I legit though this was built with WebAssembly at the initial interactions.
mapcars|2 months ago
krelian|2 months ago
jofzar|2 months ago
vitaflo|2 months ago
https://www.eboy.com/
Findecanor|2 months ago
InfiniteLoopGuy|2 months ago
unknown|2 months ago
[deleted]
spopejoy|2 months ago
buybackoff|2 months ago
https://en.wikipedia.org/wiki/The_Garden_of_Earthly_Delights...
jmkd|2 months ago
vjay15|2 months ago
badsectoracula|2 months ago
[0] https://www.youtube.com/watch?v=qs35t2xFqdU
avidiax|2 months ago
p2detar|2 months ago
edit: Ha! Actually one can double-click on objects and get more info about their origin.
ForceBru|2 months ago
AmazingTurtle|2 months ago
toledocavani|2 months ago
_kush|2 months ago
marcellus23|2 months ago
jedberg|2 months ago
PeterHolzwarth|2 months ago
https://habr.com/ru/companies/floor796/articles/673318/
cheesepaint|2 months ago
c-hendricks|2 months ago
burnt-resistor|2 months ago
lexx|2 months ago
fwip|2 months ago
stavros|2 months ago
https://pine.town
Obviously nowhere near as good as Floor796, but if you like pixel art, maybe you'll like my weekend hack.
doublerabbit|2 months ago
tux1968|2 months ago
scrollop|2 months ago
bovermyer|2 months ago
justsomehnguy|2 months ago
kylecazar|2 months ago
Edit: I absolutely did find Waldo! That was fun.
crasshacker|2 months ago
spopejoy|2 months ago
spaceman_2020|2 months ago
eightturn|2 months ago
signorovitch|2 months ago
https://xkcd.com/1110/
Freak_NL|2 months ago
lossyalgo|2 months ago
backtogeek|2 months ago
I am pleased things like this continue to exist on the tinterweb.
Peteragain|2 months ago
metalman|2 months ago
SilverSlash|2 months ago
jupin|2 months ago
cyode|2 months ago
> Why 796?
> The name of the project has a small code: 7, 9 and 6 are the ordinal numbers of the letters in the English alphabet for the word GIF. This project is essentially one big gif, a mega gif, so all the action takes place on the 796th (GIF) floor of the space station :)
> How does animation rendering work?
In order to maintain pixel clarity and still have good compression, it was necessary to create own video format. The entire animation is divided into sections, and each section is packed into this special format. The browser then loads the desired section and renders it in a separate thread into the common canvas.
debo_|2 months ago
BargirPezza|2 months ago
wowczarek|2 months ago
maxglute|2 months ago
Would make a great animated wallpaper.
cantalopes|2 months ago
unknown|2 months ago
[deleted]
yieldcrv|2 months ago
javiramos|2 months ago
utopcell|2 months ago
croes|2 months ago
alexconrad|2 months ago
alexconrad|2 months ago
chiantiM|2 months ago
sph|2 months ago
I bet there's Waldo hidden somewhere... good luck!
cmg|2 months ago
> You can try to find Wally (Waldo), as in the well-known game Where's Wally. He is partially visible, but if you click on him, he will appear in full and wave at you.
cod1r|2 months ago
paulbjensen|2 months ago
rishabhaiover|2 months ago
arrty88|2 months ago
jnellis|2 months ago
throawayonthe|2 months ago
dmead|2 months ago
eightturn|2 months ago
burnt-resistor|2 months ago
I guess that's on a different timeline than the former? S Whisman location. ;)
Kiboneu|2 months ago
underlipton|2 months ago
jimmySixDOF|2 months ago
hermitcrab|2 months ago
LePetitPrince|2 months ago
[deleted]
edwardtay|2 months ago
[deleted]
tylervigen|2 months ago
mariopt|2 months ago
saagarjha|2 months ago
xfour|2 months ago
That being said whatever this is… something
rjh29|2 months ago
latexr|2 months ago