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makotech221 | 2 months ago
Might I suggest https://github.com/stride3d/stride, which is already on .net 10 and doesn't have any cross-boundary overhead like Unity.
makotech221 | 2 months ago
Might I suggest https://github.com/stride3d/stride, which is already on .net 10 and doesn't have any cross-boundary overhead like Unity.
WillPostForFood|2 months ago
Unity updates on their plans and progress:
2022 - officially announced plans to switch to CoreCLR - https://unity.com/blog/engine-platform/unity-and-net-whats-n...
2023 - Tech update - https://unity.com/blog/engine-platform/porting-unity-to-core...
Unite 2025 - CoreCLR based player scheduled for Unity 6.7 in 2026 - https://digitalproduction.com/2025/11/26/unitys-2026-roadmap...
teraflop|2 months ago
As an outsider, it certainly seems like there's reason for skepticism.
bentt|2 months ago
999900000999|2 months ago
Godot is the only real open source competitor, their C# support is spotty. If I can't build to Web it's useless for game jams as no one should be downloading and running random binaries.
A real sandbox solution with actual GPU support is needed.
dustbunny|2 months ago
CyanLite2|2 months ago
eole666|2 months ago
linguistics__|2 months ago
It's not a technical skillset issue, it's a case of lacking resources, leadership changing priorities and changing requirements mid-development, causing a lot of work to be redone.
We still have highly skilled developers working in this area, if we can just actually be allowed to do (and keep) we work we have.
darubedarob|2 months ago