Writing C# in godot is a bad choice. Use GDScript and directly write c++ as a module. Skip "HD extension" completely. Godots build system is easy enough to use. Just add new classes to the engine using c++ if you don't want to use GDScript. The GDScript workflow is honestly great. Using C# is like the worst of all worlds.
enbugger|2 months ago
dustbunny|2 months ago
I won't even get into how big of projects I've written in GDScript successfully.
999900000999|2 months ago
It's very difficult to me, I generally stick to high level stuff , C#, JavaScript, Python, Dart, etc.
chris_wot|2 months ago
Not denigrating, genuine question.
pjmlp|2 months ago
dustbunny|2 months ago
If performance is a concern, skip C# and go straight to c++. Now your ripping at max speed with the smallest binary! That's my whole point. GDScript + c++ is my point. Ditch C# it's not worth the squeeze.
joha4270|2 months ago
GDScript is undoubtedly better integrated in the engine, but I would have expected C# compare more favorably in larger projects than the game jam sized projects I have made.
et1337|2 months ago