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enbugger | 2 months ago

GDScript is not very maintainable as the code base grows. It lacks proper refactoring tools (e.g. the ones from Jetbrains Rider), static type checking, flexible object system and many 3rd party libraries which might be needed

discuss

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dustbunny|2 months ago

My main point is: if GDScript isn't good enough, go straight to c++ directly in the Engine.

I won't even get into how big of projects I've written in GDScript successfully.

enbugger|2 months ago

I don't want to do manual memory management and pointer handling

I don't want to have any sort of undefined behavior

I want to have quick code reload button in the editor

I want to still rely of the engine official documentation with examples like it is with GDScript and C#