You likely won't need to do manual memory management nor think about undefined behavior. If your writing basic c++ to handle the simulation in a game, it's going to be pretty orthodox and these problems likely won't manifest.
The purpose of recommending c++ here is:
If GDScript is too slow, reach directly for C++.
I'm specifically recommending GDScript over C# for ease of use and c++ over C# for performance.
enbugger|2 months ago
I don't want to have any sort of undefined behavior
I want to have quick code reload button in the editor
I want to still rely of the engine official documentation with examples like it is with GDScript and C#
dustbunny|2 months ago
The purpose of recommending c++ here is:
If GDScript is too slow, reach directly for C++.
I'm specifically recommending GDScript over C# for ease of use and c++ over C# for performance.
unknown|2 months ago
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