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dustbunny | 2 months ago
If performance is a concern, skip C# and go straight to c++. Now your ripping at max speed with the smallest binary! That's my whole point. GDScript + c++ is my point. Ditch C# it's not worth the squeeze.
dustbunny | 2 months ago
If performance is a concern, skip C# and go straight to c++. Now your ripping at max speed with the smallest binary! That's my whole point. GDScript + c++ is my point. Ditch C# it's not worth the squeeze.
pjmlp|2 months ago
Interpreter code is never faster than a dynamic compiler, otherwise what about doing games in Python?
As mentioned on my comment, GDextension experience kind of sucks.
dustbunny|2 months ago
I'm offering real practical advice from experience of having worked on real projects.
I'll make it real clear:
GDScript & c++ > C#