top | item 46436072

(no title)

olig15 | 2 months ago

Based on what?

C/C++ compilers can get huge compile time speed ups by compiling translation units as Unity files. For my work AAA game engine, a compiler can use 8GB+ per unit.

Just splitting up code might allow the compiler to use less memory, but compile time will increase hugely.

discuss

order

No comments yet.