(no title)
kvakvs
|
2 months ago
Since Doom renders the image with vertical columns of pixels (floor, lower wall, portal if exists continues rendering the other sector, then upper wall then ceiling) and since browsers are very good at drawing the sprites out of larger textures... You could send vertical divs shaded with the sector light level and picking the correct textures. Instead of hundreds per column you will have like 5 divs on average per column and they will be textured shaded and scaled by the browser?
ffsm8|2 months ago
Making this more efficient would be kinda counter productive
jasonjmcghee|2 months ago
I'd be curious to see what parameters are required for a smooth / playable demo.
Or am I missing something?
(Slow input with no interpolation?)
omoikane|2 months ago
andros|2 months ago
Jare|2 months ago
oersted|2 months ago
andros|2 months ago
dentalnanobot|2 months ago