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oersted | 2 months ago

At that point just run the browser on the server and use proper cloud gaming tech to stream the screen and have low-latency interactivity.

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andros|2 months ago

If it's streaming at 60 fps, the bottleneck is in the browser, which is doing what it can :)

maccard|2 months ago

My phone and TV can go to 120hz, and my PC can go to 240 with adaptive sync. There’s still plenty of room to improve.