Stardew Valley is in the top 5 selling indie games of all time, with 50 million units sold. It's owned and run entirely by one person (the donor in OP's link) - he ended his relationship with a (small) games publisher a few years ago, and runs everything himself.
“In Feb. 2024, Stardew Valley reached 30 million copies sold, and if we assume each copy sold for $15, that means that the game could have generated a revenue of $450 million. A modest 10 percent profit margin puts ConcernedApe’s earnings at $45 million, a number that is likely to increase in the future.” Source: https://dotesports.com/stardew-valley/news/how-much-money-di...
TBH the profit margin on this game is probably closer to 100% than 10%, it was a solo-dev game so never much overhead, I think one guy was hired to work on it.
Half a billion USD (40M+ units sold), so 125K USD to have the core engine of your product be actively maintained by an expert for the price of +/- one developer is a very good deal
Stardew valley was apparently solo developed, and if Google is accurate it has sold over 40 million copies. Even if he sold it for a dollar, the dev would be very successful by most standards.
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