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Fr0styMatt88 | 1 month ago
For competitive gaming, I think attested hardware & software actually is the right way to go. Don’t force kernel-level malware on everyone.
Fr0styMatt88 | 1 month ago
For competitive gaming, I think attested hardware & software actually is the right way to go. Don’t force kernel-level malware on everyone.
TulliusCicero|1 month ago
> pub servers
Most of these popular competitive games probably don't even have community servers of any kind. Maybe some games like RTSes have custom matches, but they're not used much for the standard game mode, at least not for public lobbies.
zaptheimpaler|1 month ago
ndriscoll|1 month ago
ryandrake|1 month ago
I could almost get on board with the idea of invasive kernel anti-cheat software if it actually was effective, but these games still have cheaters. So you get the worst of both worlds--you have to accept the security and portability problems as a condition for playing the game AND there are still cheaters!
chii|1 month ago
the bloggers/journalists calling it malware is doing the conversation a disservice. The problem is only really the risk of bugs or problems with kernel level anti-cheat, which _could_ be exploited in the worst case, and in the best case, cause outages.
The classic example recently is the crowdstrike triggered outtage of computers worldwide due to kernel level antivirus/malware scanning. Anti-cheat could potentially have the exact same outcome (but perhaps smaller in scale as only gamers would have it).
If windows created a better framework, it is feasible that such errors are recoverable from and fixable without outages.
Fr0styMatt88|1 month ago
novok|1 month ago
FPSs can just say 'the console is the competitive ranked' machine, add mouse + keyboard support and call it a day. But in those games cheaters can really ruin things with aimbots, so maybe it is necessary for the ecosystem, I dunno.
Nobody plays RTSs competitively anymore and low-twitch MMOs need better data hiding for what they send clients so 'cheating' is not relevant.
We are at the point where camera + modded input devices are cheap and easy enough I dunno if anti-cheat matters anymore.
Nursie|1 month ago
Case in point from a few years back - Fall Guys. Silly fun, sloppy controls, a laugh. And then you get people literally flying around because they've installed a hack, so other players can't progress as they can't make the top X players in a round.
So to throw it back - it is just a game, it's so sad that a minority think winning is more important than just enjoying things, or think their own enjoyment is more important than everyone else's.
As an old-timer myself, we thought it was despicable when people replaced downloaded skins in QuakeWorld with all-fullbright versions in their local client, so they could get an advantage spotting other players... I suppose that does show us that multiplayer cheating is almost as old as internet gaming.
mrheosuper|1 month ago
avazhi|1 month ago
Competition vs other human beings is the entire point of that genre, and the intensity when you’re in the top .1% of the playerbase in Overwatch/Valorant/CSGO is really unmatched.