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kaoD | 1 month ago
Cheats were a problem. Not even a nascent problem, but already established. Bad enough that VAC was released in 2002, Punkbuster in 2000...
In competitive gaming you cannot just find a stable friends group to play against: you need competition, and a diverse one. We somewhat palliated this by physically playing in LAN, but that still limits to a radius around you and it's cumbersome when you can just find an opponent online (we had manual matchmaking on IRC before modern matchmaking existed).
The problem is that cheating can be very subtle if done correctly. The difference between "that guy is better that me" and "that guy can see through walls" is pretty much undetectable through non-technical means if the cheater is not an idiot. This poisons the competitive scene.
Competitive gaming is huge. It was big back in the day but now it's a monster. Just check the largest categories on Twitch: LoL, TFT, WoW, CS, Valorant...
ndriscoll|1 month ago
well_ackshually|1 month ago
"Competitive tennis cannot possibly be huge"
"Competitive coding cannot possibly be huge"
People play competition sports. They except no, or minimal amounts of cheating. Your personal feelings about it don't matter. The kid that plays basketball with 12 years olds on saturday mornings has the right to not have to deal with cheaters, and it doesn't matter if he's in the top .0001% or a shitty player that cannot distinguish his hands from his ears.
Have a quick look at the ladder on Counter Strike, or Faceit, or ranked play on League of Legends/Valorant/Whatever: it's not a niche. These games requiring kernel AC no matter the type of play is another subject, but people play to compare themselves to other, massively.
kaoD|1 month ago
Who said anything about meaning? People being shit at the game invalidates that the game ruleset is competitive?