(no title)
skobes | 1 month ago
> To be clear, I 100% believe that there is some kind of leak affecting some specific configuration of users
In this case it seems you believe a bug exists, but it isn't sufficiently well-understood and actionable to graduate to the bug tracker.
But the threshold of well-understood and actionable is fuzzy and subjective. Most bugs, in my experience, start with some amount of investigative work, and are actionable in the sense that some concrete steps would further the investigation, but full understanding is not achieved until very late in the game, around the time I am prototyping a fix.
Similarly the line between bug and feature request is often unclear. If the product breaks in specific configuration X, is it a bug, or a request to add support for configuration X?
I find it easier to have a single place for issue discussion at all stages of understanding or actionability, so that we don't have to worry about distinctions like this that feel a bit arbitrary.
wpietri|1 month ago
lokar|1 month ago
Both are valid, and it makes sense to be clear about what the teams view is
scsh|1 month ago
For bug reports, always using issues for everything also requires you to evaluate how long an issue should exist before it is closed out if it can't be reproduced(if trying to keep a clean issue list). That could lead to discussion fragmentation if now new reports start coming in that need to be reported, but not just anyone can manage issue states, so a new one is created.
From a practical standpoint, they have 40 pages of open discussion in the project and 6 pages of open issues, so I get where they're coming from. The GH issue tracker is less than stellar.