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topikk | 1 month ago

Sounds like the parent(s) use it as well

> I cannot prevent the kid from seeing installed games that are rated Mature.

discuss

order

DebugDruid|1 month ago

Can someone explain the problem with 'mature' rated games? As kids (under 10), we played Mortal Kombat and GTA III, laughing when we interacted with hookers in GTA. It was fun, and we had a great time playing these games. What's the issue? It's no different from playing with a wooden sword and shield.

BeetleB|1 month ago

We can quibble about the actual age but in principle I agree about GTA. That's because it's a game designed to be fun for kids.

Let me tell you about elements of games I'm thinking about:

A girl is bullied at school to the point of committing suicide. This isn't a game of vindication. Justice isn't served. Things aren't set right. It's just how things are.

Your brother committed suicide a year ago. As part of the game you have to deal with someone who blames you for it.

A couple has to deal with the grief of their baby drowning in the bathtub. It's not an abstract thing. You as the player have to ensure the baby drowns and set the conditions for it to happen, knowing full well this will be the outcome.

You're a scientist stuck in a weird dimension and trying to figure out how you got here. Well, you got here because you murdered your wife and kid and then killed yourself but before you did that you made a copy of yourself and your family in a virtual world. That plan didn't work out well.

Edit: Just in case anyone gets deceived, the games aren't about these things but they do explore them as part of the game. The point is a lot of modern mature games tackle very adult topics.

explorigin|1 month ago

Go type this into perplexity: "Are there any health studies about what exposure to pornography does to childhood development?"

Here's another good one: "Are there any health studies about what exposure to violence or horror does to childhood development?"

There is a reason that rating systems exist and that we shelter children from these things.

The pre-rebuttal that you posted "this was common in my childhood" is no indicator that this was a healthy behavior for you or the masses.

iso1631|1 month ago

In my mind when I was 13 I played Carmageddon and GTA1

In reality I was 15 when they came out. The graphics in GTA weren't much different to Frogger. Doom and Quake involved blasting monsters, not people. Duke Nukem 3D, Halflife had very unrealistic looking people.

Todays games are very different in terms of visual quality, but even then, GTA is relatively mild compared to many games. You can hit a prostitute with a bat and kill her, but you can't drag a random person off the street and plunge their arm into a deep fat fryer.

naravara|1 month ago

I did it as a kid but I also understood that if my parents SAW me doing it I’d feel embarrassed and they might scold me. I think there is some character building benefit behind making sure that simulating or watching inappropriate behavior should have an air of seediness and illicitness to it, even if the kids are technically able to access the stuff.

But I will say the rating systems have not caught up to the reality of where the dangers of modern media are. I worry a LOT more about skinner-box mechanics, design choices that cultivate addictive personality traits, and communication systems that create openings for cyberbullying and grooming/sexual interactions with minors are much bigger problems that I feel the industry does basically nothing to even inform me about, let alone empower me to be able to manage it.

ccppurcell|1 month ago

My dad says the same thing about seatbelts.