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netbioserror | 1 month ago
It's a tradeoff I am more than willing to take, if it means the processing semantics are basically straight out of the textbook with no extra memory-semantic noise. That textbook clarity is very important to my company's business, more than saving the server a couple hundred milliseconds on a 1-second process that does not have the request volume to justify the savings.
sirwhinesalot|1 month ago
Obviously for your use case it's not a problem but other use cases are a different story. Games in particular are very sensitive to performance spikes. Even a naive tracing GC would do better than hitting such an implicit copy every few frames.