After seeing a cool demo of using precomputed blue noise with thresholding to approximate transparency in shaders.
I'm quite interested about using the same technique for colour mixing.
Not sure if this is the same thing but I saw this one[0] a while back which has (spatiotemporal) blue noise applied to transparency, dithering, and various other shenanigans.
msephton|1 month ago
zimpenfish|1 month ago
[0] https://arxiv.org/pdf/2112.09629