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tolien | 1 month ago
The example I keep coming back to is multiplayer games like Mario Kart, where Nintendo tell you to put the Switch in the DMZ or forward a huge range of ports (1024-65535!) to it [1].
If you’ve got more than one Switch in the household, though, then I guess it sucks to be you.
1: https://www.nintendo.com/en-gb/Support/Troubleshooting/How-t...
DrewADesign|1 month ago
So yes, if you disable the requisite, standard, built-in feature on your router, you may need a pretty annoying workaround. Weird!
What percentage of users do you imagine disable upnp? Let’s be real. This is a problem that your average user will never, ever experience a problem with.
tolien|1 month ago
I'm sure the Switch deals with conflict resolution with multiple consoles on the same network too but shrug it's another example of how NAT is a pain and also contradicts your assertion that incoming connections would be a breach of ISP ToS [1].
Edit: A quick Google suggests the Switch originally didn't support UPnP, and the Switch 2 now supports IPv6.
1: https://news.ycombinator.com/item?id=46484604
unknown|1 month ago
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