(no title)
kibbi | 1 month ago
When playing astro‑maze, the delay is noticeable, and in a 2D action game such delays are especially apparent. Games that don’t rely on tight real‑time input might perform better. (I'm connecting from Europe, though.)
If you add support for drawing from images (such as spritesheets or tilesheets) in the future, and the client stores those images and sounds locally, the entire screen could be drawn from these assets, so no pixel data would need to be transferred, only commands like "draw tile 56 at position (x, y)."
(By the way, opening abstra.io in a German-language browser leads to https://www.abstra.io/deundefined which shows a 404 error.)
brunovcosta|1 month ago
I think this is inevitable unless I add some optimism/interpolation in the client
Also, thanks for the feedback! I will fix the Abstra landing page
try https://www.abstra.io/en instead
ModernMech|1 month ago