I think it's reasonable to argue something like, "some IP protection is good, but too much is bad, and we probably have too much right now." It would be impossible to calibrate the laws so that the amount of IP protection is socially optimal, but we can look at the areas where the protection is too much and start there.
observationist|1 month ago
Copyright is granted to media creators in order to incentivize creativity and contribution to culture. It's not granted so as to empower large collectives of lawyers and wealthy people to purchase the rights and endlessly nickel and dime the public for access to media.
Make it simple and clear. You get 5 years total copyright - no copying, no commercial activity or derivatives without express, explicit consent, require a contract. 5 years after publishing, you get another 5 years of limited copyright - think of it as expanded fair use. A maximum of 5% royalties from every commercial use, and unlimited non-commercial use. After 10 years, it goes into public domain.
You can assign or sell the rights to anyone, but the initial publication date is immutable, the clock doesn't reset. You can immediately push to public domain, or start the expanded fair use period early.
No exceptions, no grandfathering.
There's no legitimate reasons we should be allowing giant companies like Sony and HBO and Paramount to grift in perpetuity off of the creations and content of artists and writers. This is toxic to culture and concentrates wealth and power with people that absolutely should not control the things they do, and a significant portion of the wealth they accumulate goes into enriching lawyers whose only purpose in life is to enforce the ridiculous and asinine legal moat these companies and platforms and people have paid legislators to enshrine in law.
Make it clear and simple, and it accomplishes the protection of creators while enriching society. Nobody loses except the ones who corrupted the system in the first place.
We live in a digital era, we should not be pretending copyright ideas based on quill and parchment are still appropriate to the age.
And while we're at it, we should legally restrict distribution of revenues from platforms to a maximum of 30% - 70% at minimum goes to the author. The studio, agent, platform, or any other distribution agent all have to divvy up at most 30%.
No more eternal estates living off of the talent and creations of ancestors. No more sequestration of culturally significant works to enrich grifters.
This would apply to digital assets, games, code, anything that gets published. Patents should be similarly updated, with the same 5 and 10 year timers.
Sure, it's not 100% optimal, but it gets a majority of the profit to a majority of the creators close enough and it has a clear and significant benefit to society within a short enough term that the tradeoff is clearly worth it.
Empowering and enabling lawyers and rent seekers to grift off of other peoples talent and content is a choice, we don't have to live like that.
temp84858696945|1 month ago
There is a limited amount of time to read in a day and the amount of 10+ year old content that is still amazing is more then anyone could ever read, and it's hard to compete with free.
I think video games is actually kinda an anomaly when it comes to copyright because they have been, on average, getting better and better then games released even in the recent past, mostly due to hardware getting better and better. Also any multiplayer game has the community issue where older games tend to no longer have a playerbase to play with.
Same could be said about movies/tv shows that rely on CGI up until somewhat recently where the CGI has pretty much plateaued.
zimpenfish|1 month ago
If that were true of music, companies wouldn't be buying back catalogues for (upwards of) hundreds of millions[0][1].
[0] https://apnews.com/article/music-catalog-sales-pop-rock-kiss...
[1] https://uk.finance.yahoo.com/news/ranked-biggest-music-catal...