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59nadir | 1 month ago

No, I wouldn't say it's super complex. I make custom 3D engines. It's just that you and I were probably never in any real competition anyway, because it's not super common to do what I do.

I will add that LLMs are very mediocre, bordering on bad, at any challenging or interesting 3D engine stuff. They're pretty decent at answering questions about surface API stuff (though, inexplicably, they're really shit at OpenGL which is odd because it has way more code out there written in it than any other API) and a bit about the APIs' structure, though.

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cageface|1 month ago

I really don't know how effective LLMs are at that but also that puts you in an extremely narrow niche of development, so you should keep that in mind when making much more general claims about how useful they are.

59nadir|1 month ago

My bigger point was that not everyone who is skeptical about supposed productivity gains and their veracity is in competition with you. I think any inference you made beyond that is a mistake on your part.

(I did do web development and distributed systems for quite some time, though, and I suspect while LLMs are probably good at tutorial-level stuff for those areas it falls apart quite fast once you leave the kiddy pool.)

P.S.:

I think it's very ironic that you say that you should be careful to not speak in general terms about things that might depend much more on context, when you clearly somehow were under the belief that all developers must see the same kind of (perceived) productivity gains you have.