Is there a place I can read about taking unique creative approaches to original topics/games/concepts like this? "Thinking Different with Basics". I like this so much but its because it gets at an essence of creativity applied to the obvious I don't know how to learn or search for:(
zemo|1 month ago
https://theoryoffun.com/
https://mitpress.mit.edu/9780262240451/rules-of-play/
https://www.sciencedirect.com/book/monograph/9780123694966/t...
https://en.wikipedia.org/wiki/Chris_Crawford_on_Game_Design
https://en.wikipedia.org/wiki/Game_Design_Workshop
wonger_|1 month ago
I like his perspective that creativity = using an existing pattern in a new context.
You can be more creative by first consuming lots of different patterns in all sorts of contexts (e.g. playing lots of games, and also reading and experiencing lots of topics unrelated to games).
Then you try all the different permutations of patterns in your mental toolbox. Kinda like how the sibling comment rattled off different what-ifs.
EDIT oh and oblique strategies might be helpful to come up with variations on an existing theme: https://stoney.sb.org/eno/oblique.html
byearthithatius|1 month ago
rustystump|1 month ago
Id say that youd need to have a genuine curiosity along with a “what if” mindset that is hard to teach. The path to these ideas is often a train of what ifs, what if snake was 3d? Then what if it was 3d on a planet? What about a cube?
You can take the same thought to other games. What if pong was 3d or on a sphere? What if pong supported 100 people playing together? How would that work?
Often what ifs will be deadends or uninteresting. It is like sales, a volume game. But u got to like the process or you wont get far.
vunderba|1 month ago
Case in point:
I built a twin-stick version of Snake that requires you to control two snakes simultaneously, called Twins of Caduceus. I even have a custom arcade box with two four-way joysticks so you can control one snake with each hand though you can play it with a regular keyboard. It’s a lot of fun, but you practically need the kind of hands that come built-in with localized neural ganglia to get a high score.
https://mordenstar.itch.io/the-twins-of-caduceus
tuetuopay|1 month ago
Fun times, this takes me back quite a bit. Definitely from the "what if" mindset, I was seeking something complex enough for learning and simple enough to actually finish. I must have been 15 or 16 at the time.
sumibi|1 month ago
It was a VR game for google cardboard. It worked pretty well at the time.
Sadly, it's not available anymore in the google play store. Maybe one day I'll port it to the web and open source it if I can find the time...
ocrow|1 month ago