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H3X_K1TT3N | 1 month ago

This should work: function scale(multi) { cnv = document.getElementsByTagName('canvas')[0]; cnv.width = 358 * multi; cnv.height = 360 * multi; window.focalLength = 200 * multi; window.init(); } scale(4);

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tantalor|1 month ago

Very nice.

Paired that with cnv.requestFullscreen() for a much better experience.

Then I started noticing the dropped frames every few seconds due to GC pauses.

> Major GC

> Duration 43.52 ms (self 26 μs)

> Collected 53.1 MB

Ouch!