Do you have a budget per-player of cloud usage? What happens if people really like the game and play it so much it starts getting expensive to keep running? I guess at $0.79 / Mtok llama70B is pretty affordable, but a per-player opex seems hard to handle without a subscription model.
This is fantastic. I think it’s nailed in the substack what was missing from a lot of these LLM driven NPCs that did not feel authentic. I have a couple of follow-up questions on specifics relating to analysis of behaviour with LLMs (in game-dev myself). Would it be possible to speak to you directly on them?
Do you think there's a path where you can pregenerate popular paths of dialogue to avoid LLM inference costs for every player? And possibly pair it with a lightweight local LLM to slightly adapt the responses? While still shelling out to a larger model when users go "off the rails"?
Hey! Robotopia looks awesome, I'm excited to try it out when it launches. How do you convert the LLM output to actions? Is there more broad actions available (ie like creating any object, moving anything anywhere) exposed to the LLM or is it more specific tools it can call?
Another game that has LLM powered NPCs is the f2p action game from China called "Where Winds Meet" and players came up with all sorts of hilarious ways to cheat quests and other fun stuff via prompt injections.
This is an incredible foretaste of what AI can enable in gaming. Not replacing humans (the creators here are former leaders from Minecraft), but rather simply unlocking more fun gameplay by offering creativity, humor, and branched storytelling customized to the player.
We want to gamify prompt hacking and give people an UI to add/remove chunks of the system prompt. It'll be unlocked by collecting widgets around the place.
It's a stylistic choice for sure. A little better than that is straight in uncanny valley, and human-level is too high latency and too expensive for us.
We found that this level of crappy works great, in practice, plus it runs on-device! We use Rhasspy Piper to generate them.
tom_0|1 month ago
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Scaevolus|1 month ago
(Off-topic AMA question: Did you see my voxel grid visibility post?)
lifetimerubyist|1 month ago
https://www.dexerto.com/gaming/where-winds-meet-players-are-...
https://www.rockpapershotgun.com/where-winds-meet-player-con...
shminkle|1 month ago
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psawaya|1 month ago
Some other cool ones I've seen: https://store.steampowered.com/app/2542850/1001_Nights/ https://www.playsuckup.com/
unknown|1 month ago
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