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AI Created This Game

4 points| fkhasiyev | 1 month ago |pixelfork.ai

9 comments

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6510|1 month ago

There is a lot of talk about AI data centers energy use but playing this game my laptop fan took things to levels I never hear before. If enough good enough software is <s>written</s> generated the power consumption is going to be amazing.

It also took forever to load but the game was good for the low 2026 standards.

fkhasiyev|1 month ago

Some people call it bad news for the gamedev ecosystem but I definitely call it good news for game developers. AI will not take your job, it will get you there 10 times faster. I made this game with pixelfork.ai in 2 hours. Images created with Gemini, then transformed into 3D models with Krea AI, then imported into Pixelfork. SFX was created with ElevenLabs. Everything is AI. No manual code, no manual generation. I'm not sayin this is the way developers should publish their game, but this is definitely the way developers should prototype. Have an idea, just say it, it creates. We are closer than ever. Winter is here)

krapp|1 month ago

It looks like one of those fake games they advertise in mobile ads. It's simplistic, repetitive and dull. It's buggy (I died at the start more than once, before it even loaded) and some of the levels seem impossible to finish. And why is the "train" clearly a bus?

This isn't even a good example of a prototype because no one would bother prototyping this.

Show me an AI generated game that's actually decent as a game and not as a tech demo for the AI behind it.

I'm not dumping on this just because it's AI. Had this been coded entirely by hand I would have the same criticisms. If AI generated content is going to compete against human created content then it needs to be judged on its own merits, not by how cutting edge the AI used is.

foxtrottbravo|1 month ago

AI created this, and it shows - but yes I agree somewhat for a rough prototype or experiment this might be enough

fkhasiyev|1 month ago

yea. games should not be published like this, it should have final human touch after nailing all the game mechanics, and loop. I have friend who spent 15K USD on just creating a boring Rogue like Tetris game. It looked fantastic but boring to play. game failed. prototyping fast is the crucial point.