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commanderkeen08 | 1 month ago

No. Do you realize how much of a joke Claude code is? Under the hood. How they implemented client auth?

Well let me tell you

https://github.com/anomalyco/opencode/blob/dev/packages/open...

You literally send your first message “you are Claude code”

The fact that this ever worked was insane.

Headline is more like anthropic vibes a bug and finally catches it.

discuss

order

krackers|1 month ago

Is there any other way to do it though? Even if they implemented some form of auth logic, since it's all client side anyone could spoof it. The only real way to distinguish Claude Code from non-Claude Code is behavioral analysis (e.g. system prompt, set of tools, etc.). Or engage in a cat and mouse game of increasingly obfuscated challenge/auth.

justinsaccount|1 month ago

That sort of mechanism is not a "joke" and is often used for trademark/legal reasons, not technical ones.

ronsor|1 month ago

Both Nintendo and Sega tried that, and it did not work as they legally intended.

zerohp|1 month ago

The joke is that AI companies pretend to care about doing legal things.

firloop|1 month ago

Tonight we are all Claude Code, Anthropic's official CLI for Claude.

koakuma-chan|1 month ago

There is no way to prevent people from using a custom client.

notpushkin|1 month ago

There are ways to make it painful. Though it would probably be painful for “legit” users, too.

gpm|1 month ago

Game developers disagree...

skeptic_ai|1 month ago

So now you just need to remove the “read” tool to authenticate?