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moosedev | 1 month ago

This, but (or "and") use the 4-row layout that dozens of tracker programs used[0], to fit over 2 octaves on the computer keyboard.

On a US keyboard:

QWERTYUIOP[] is the white keys starting at middle C. (The row above is the black keys; the 2 key plays C#.)

ZXCVBNM,./ is the white keys starting an octave lower. (S plays a low C#.)

The two ranges overlap; e.g. Q and , both play C in the same octave.

Grew up composing music on a computer this way when my (musical) keyboard didn't have MIDI and I couldn't afford a better one :)

[0] https://en.wikipedia.org/wiki/Music_tracker

discuss

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wizzwizz4|1 month ago

Can you name a piece of software that uses this scheme? Or, better still, the OG software that used it. If I steal this, I'd like to have something to call it. (I've seen this scheme before: I think it might be used by the keyboard built into the Squeak image that comes with Scratch 1.4.)

moosedev|1 month ago

The earliest I've used was Protracker, which was the most popular tracker in the early heyday of the format (late 80s - early 90s), but the earlier Soundtracker was the OG "tracker", and probably used the same layout, but I'm not sure. https://www.exotica.org.uk/wiki/Soundtracker_History

But if FL Studio (formerly FruityLoops) and Renoise use the same layout, as others have said, then those are probably going to resonate with a wider modern audience :D Or maybe just call it "FL Studio / Renoise / tracker layout"?

I don't do computer keyboard note entry any more, but I still have the muscle memory for that 4-row layout from hours spent with it in the late 90s :D And I'd totally use it in your game. (My MIDI keyboards are kinda too far away from the mouse and monitor.)

mb7733|1 month ago

FL Studio (fka Fruity Loops) uses this layout, or something very close to it.