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turtledragonfly | 1 month ago

This is super cool, and I like the no-nonsense presentation.

I'm curious to know where he takes the gameplay. He mentions it being digging-focused, and also mentions the digging/terrain deformation aspects in other games like No Man's Sky are relatively low-fidelity. I wonder what a "high-fidelity digging game" looks like (:

Aside, if I may self-plug: I wrote a small series on SDFs, for those who might be interested[1]. I'm also using them in my game engine (though it's 2D, for me).

[1]

* https://festina-lente-productions.com/articles/sdfs-1/

* https://festina-lente-productions.com/articles/sdfs-2/

* https://festina-lente-productions.com/articles/sdfs-3/

discuss

order

nnevatie|1 month ago

Seems you're not familiar with how game projects with a custom engine typically go. Let me elaborate on this - the steps involved are:

1. Create a custom game engine.

turtledragonfly|1 month ago

Why must you attack me personally like this?! ⠀(:

account42|1 month ago

So similar to the average game project with an off the shelf engine, just with an additional fun step.

ux266478|1 month ago

That's how the overwhelming majority of all game projects go, custom engine or not.

plagiarist|1 month ago

I am interested in the small series and also the game engine (if not covered in the series). I will read these, thank you for sharing.