top | item 46587374 (no title) andybak | 1 month ago Although a decent chunk of modern tooling is there to handle the limitations of triangles. And modelling is often using higher-level abstractions that are only turned into triangles at the end of the process. discuss order hn newest cyber_kinetist|1 month ago That's true if you're using a CAD-like tool, but that's typically not used for art (more for engineering / mechanical design)Game / VFX artists heavily use mesh-based tools such as Maya or Blender. andybak|1 month ago Both have many tools that aren't raw triangle editing
cyber_kinetist|1 month ago That's true if you're using a CAD-like tool, but that's typically not used for art (more for engineering / mechanical design)Game / VFX artists heavily use mesh-based tools such as Maya or Blender. andybak|1 month ago Both have many tools that aren't raw triangle editing
cyber_kinetist|1 month ago
Game / VFX artists heavily use mesh-based tools such as Maya or Blender.
andybak|1 month ago