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andybak | 1 month ago

Although a decent chunk of modern tooling is there to handle the limitations of triangles. And modelling is often using higher-level abstractions that are only turned into triangles at the end of the process.

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cyber_kinetist|1 month ago

That's true if you're using a CAD-like tool, but that's typically not used for art (more for engineering / mechanical design)

Game / VFX artists heavily use mesh-based tools such as Maya or Blender.

andybak|1 month ago

Both have many tools that aren't raw triangle editing