top | item 46587813 (no title) Drakim | 1 month ago Zelda 1 has TONS of built-in compression, and it's own decompression routines. discuss order hn newest jsheard|1 month ago I should have worded that better, I meant no UPX-style end-to-end compression like the OPs project used. NES games had to be much more judicious than that since there wasn't nearly enough RAM to decompress everything at once. throwawee|1 month ago Yep. Each screen is just a list of prebuilt columns reused over and over. Then they used a form of crude RLE on the lists.
jsheard|1 month ago I should have worded that better, I meant no UPX-style end-to-end compression like the OPs project used. NES games had to be much more judicious than that since there wasn't nearly enough RAM to decompress everything at once.
throwawee|1 month ago Yep. Each screen is just a list of prebuilt columns reused over and over. Then they used a form of crude RLE on the lists.
jsheard|1 month ago
throwawee|1 month ago