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Drakim | 1 month ago

Zelda 1 has TONS of built-in compression, and it's own decompression routines.

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jsheard|1 month ago

I should have worded that better, I meant no UPX-style end-to-end compression like the OPs project used. NES games had to be much more judicious than that since there wasn't nearly enough RAM to decompress everything at once.

throwawee|1 month ago

Yep. Each screen is just a list of prebuilt columns reused over and over. Then they used a form of crude RLE on the lists.