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Archit3ch | 1 month ago

Is there an easy way to go from Blender model to SDF?

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GuB-42|1 month ago

The way he approaches the problem, which essentially uses voxels, it shouldn't be too hard: for each voxel, compute the distance to the closest triangle and you have your SDF.

The thing is, you have a SDF and now what? What about textures and materials, animation, optimization, integration within the engine,... None of it seem impossible, but I won't call it easy.