> I know several top 1% engineers in the Valley who disengage from recruiting processes when 996 or something similar is mentioned.
A few years back, on this board, 996 was something people made fun of when it was reported that some Chinese companies did it [1].
And now, the strongest claim this blog can make is that some engineers in the US would disengage from recruiting? That the issue with working on saturdays is daily standup? What happened in these years for such a change to happen?!
Former Alibaba employee for a season of my life. I have to be careful with my next sentences because on the internet because it's easy for people to read things in a vacuum and interpret in the worse possible way, so don't do that because thats not how I mean it. The 996 hours are not useful work. It's appearance over productivity.
I would tell a recruiter directly that 996 is a red flag.
Prior to that it was cracked (née 10x (née ninja)) engineers or sigma grindset or whatever.
It's performative. If you bring people together to build something that they actually give a shit about, you'll out-perform a group of people who are grinding out of fear. And you'll _definitely_ out-perform the kinds of people who are buzzword heavy.
What happened? Started with Musk purging half his staff ...
I've been around long enough in this industry to see the pendulum swing back and forth a few times. The peak of 2020/2021 was the epitome of "spoiled tech worker" but now we're well on our way the other side, I'd say.
> And now, the strongest claim this blog can make is that some engineers in the US would disengage from recruiting?
The statement was specifically about top 1% engineers in Silicon Valley. That’s a very, very small subset of all engineers in the US.
The pointy end of the talent spectrum in SV is a very weird place because it has had a lot of engineers for whom work is life. Living at the office and having coworkers working 24/7 might be something they like.
I’m not condoning this or saying it’s common. It’s not common. However, once you narrow down to the extreme outliers in the long tail of talent distribution you will find a lot of people who are downright obsessive about their work. Their jobs also pay north of $1mm including equity, so spending a few years of their life 996ing on a topic they love with energized people isn’t exactly a bad deal for them.
In general, if a recruiter told an average engineer that 996 was expected that would be the end of that conversation. Average US engineers are not signing up for 996 for average compensation.
If you had enough time to look back through my post history, you’ll find back in 2021 2022 I was loud as hell Screaming from as high as I could on this board primarily that we need to be doing everything we possibly could do to unionize, build labor cooperatives etc. and absolutely nobody gave a shit.
I would get roasted every time and that’s fine I know what I’m doing.
but the attitudes are changing and while it’s frustrating to have to deal with that I feel like being a Hector on this topic is just the entry fee.
I’m extremely dissatisfied at the pace and scale and lack of leaders and organization and push back and etc… so I expect the next two years to be really really really bad and the hope is that people wake up at a large enough scale that they actually are able to affect something but I don’t have a lot of hope for that.
What I describe is not real activism imo but at least I can tell you from first hand documentation that sentiment is changing.
> Motivation is a hired trait. The only place where managers motivate people is in management books.
This seems entirely false to me. To be honest it is so incorrect it significantly puts into question the rest of the article.
1. I have absolutely had managers motivate me to work harder. I have also had managers completely demotivate me and cause me to quit. How on earth can anyone who has worked in the industry for any amount of time say that "The only place where managers motivate people is in management books"?
2. Of course most of the facile strategies mentioned in the article (like 996, micromanaging, etc) won't work. The article then generalizes this to all strategies - but "if terrible methods can't solve it, nothing possibly can" feels like a shaky argument at best. A good manager understands this, and motivates by helping you understand how the things you are doing are actually critical to the success of the team and the company. (If success of the company isn't something you're interested in, then yes, it's going to be hard to motivate you.) A poor manager sabotages motivation in a hundred different ways - he makes you feel like your efforts are totally wasted, or fails to articulate why they are important.
I’ve been working for more than 30 years. I was seriously demotivated by managers, but never motivated by them. The beat I got was protection from them to give me free space to work. But the motivation was always internal.
Being a manager myself, I never got to motivate anybody do anything they didn’t want to. If they wanted to, it worked, but the motivation AFAIK was internal.
Of course that is one person speaking. Milage can vary.
> A good manager understands this, and motivates by helping you understand how the things you are doing are actually critical to the success of the team and the company
Your definition of a "good manager" is essentially "does not actively sabotage work of subordinates". That's not motivation, that's merely absence of active demotivation. A person knowing how and in what ways their work contributes to the success of the unit and the whole are absolute basics and if a person is not aware of those either their manager is incompetent as hell or actively hostile.
Reminds me of those job ads where "benefits" section contains gems like "salary paid on time". That is not a benefit, that is such a basic that even mentioning it puts into question everything about such company.
I'll agree with you that the author tried to put in a sound bite and it failed to clarify the author's point.
The author is trying to argue for hiring early engineers who have exhibited ownership values and who want to take ownership for their work. These are the people for whom you establish "extreme transparency" (see: late in the post), a Google Doc for them to help align with others on high-level plans, a kitchen for people to informally talk in, and then get out of their way. That kind of environment is indeed in and of itself quite motivating for a certain kind of engineer.
Of course, it doesn't scale to BigCorp-size. Eventually you have too many cooks in the kitchen. The truth is that the vast majority of engineers really do want someone to tell them exactly what to do, so that they can come in to a highly structured 9-5 job and earn a paycheck that pays their mortgage and feeds their family. Author's prescriptions do not apply to large companies or to most engineers, and Author makes it clear as such.
I've only experienced de-motivation from managers, personally. At least for me, motivation comes from ownership, impact, autonomy, respect. You can cause me to lose motivation in a lot of ways, but you can't really cause me to gain motivation unless you've already de-motivated me somehow.
You can de-motivate me in a lot of ways, some examples:
- throwing me or a coworker under the bus for your mistakes
- crediting yourself for the work of someone else
- attempting to "motivate" me when I'm already motivated
- manufacturing a sense of urgency, this is especially bad if you try to sustain this state all indefinitely
- using AI or market conditions as a fear tactic to motivate the team
- visibly engaging in any kind of nepotism
Honestly this list could go on and on, but those are some that come to mind.
I d argue its not the manager that motivates people that can only be found inbooks.
Its the manager that can come in and mend a toxic and dysfunctional team.
The toxic teams end up breaking good managers in the end and they either become part of the problem or leave.
The hero manager described in the phoenix project is a myth.
The motivational one imho is very real but they need a good platform just like everyone else.
The author seems to lack any sort of understanding of motivation beyond some sort of vague, blackbox "fire in the belly" concept. This is definitely not true. My take aligns with yours: motivation is a vector, having both magnitude and direction. You want individuals with the fire and then somehow need to figure out how to direct the combined heat. In the earlier stages of an externally-funded venture this is the difference between building a jet engine and pouring gasoline on a campfire. I agree you don't need a manager to do this, but also feel strongly that by the time you're at multiple teams your CTO-founder is also the wrong person. They're probably a core developer who earned the title with limited experience; don't make them learn how to manage a dev team's day-to-day while they also learn every aspect of engineering management. I wish every CTO started as a team lead, but in this scenario it's too late. CTOs largely lead the parade, but you're devs need a servant-leader in the trenches who can articulate from the front, constrain the sides and push from behind.
The point is that the 'maximum motivation level' for an employee is an inherent trait. It is a ceiling. Some people have high ceilings and some don't. If an employee has a low ceiling, no manager can motivate that employee higher.
But if someone has a high ceiling, the most a manager can do is create an environment that allows the employee to achieve their max potential. A bad manager on the other hand, can very easily bring a normally high-potential motivated employee down to mediocre levels.
If you are one of those self-aware leaders that knows how to create an environment where people can excel, then hiring highly motivated people is the winning strategy.
The fantastic element that explains the appeal of games to many developers is neither the fire-breathing monsters nor the milky-skinned, semi-clad sirens; it is the experience of carrying out a task from start to finish without any change in the user requirements.
As a lead or mgmt I set my highest priorities to:
(a) make sure that the goals are set to stone and crystal clear
(b) the team can do their work without any unnecessary distractions
(c) try to remove some of these "necessary" distractions as well
It can be really hard. And it can very ungrateful. I aim to be a nightwatchman, and I'm really proud of myself when the team thinks I'm getting paid for nothing. The bigger the structure the bigger the drama and I don't want them to be any part of it.
Meanwhile I struggle with stakeholders who are like "c'mon, you already build the skyscraper, we just want you to move the parking lot from the underground to second story, how hard can it be, you have all the parts in place, just move them around".
The author seems to be thinking of word "motivate" in the way that someone in the olden days would motivate a donkey - with a whip. Every example they're listing is not "motivation", it's effectively forcing additional work and hours. No motivation is happening there.
One of my core philosophies as a manager is that by default I should get the fuck out of the way. From there, identify the biggest issues and solve them.
If you're successful hiring great people, I really don't understand the desire to micromanage them. Or do silly things that are demotivating, like 996 or trying to mislead them / market things / hide the bad stuff.
Treating people like adults is that One Neat Trick that influencer bloggers don't want you to know.
we used to say "employees don't quit jobs, they quit managers." i was very happy at Amazon until they moved me under a sub-optimal manager. i quit less than a month later. that manager got promoted. this will tell you everything you need to know about working at Amazon.
maybe they were trying to get me to quit. maybe that area's director was incompetent. maybe both.
Yep people have all sorts of sources of motivations. One of the key ones is a sense of ownership. Many people join startups instead of BigCorp because they want voice and influence that they don't get in a larger company. I've seen so many founders, managers, leaders, etc kill that by not recognizing this fundamental fact.
Of course there's also the problem that you can find and hire people who are motivated people but there's absolutely no guarantee people are going to be motivated for your specific problem.
No one plans to hire their assistant based on how much they will motivate the other people that are going to deal with the assistant. Sure, it is important that they are pleasant, but that's it. Their role is actually an administrative one of brokering information. Managers are essentially the same role with higher stakes, trying to make it about anything deeper seems to be main character syndrome in full effect.
I may not be using the same definition of "motivation" as the author, but understanding what motivates your people, putting the right mix of people together to work on the right problems, and knowing how and when to apply pressure to get people to do their best work are absolutely something managers can do to motivate their teams.
Ot is it person, situation and reason (reason given in interview)
I have been most motivated when there was an aha in the interview process. Or a "cooll!" feeling. For me usually about the end product over the tech stack. I like to work on things I like to use myself.
"I know several top 1% engineers in the Valley who disengage from recruiting processes when 996 or something similar is mentioned."
Setting this expectation early seems honest and the best thing to do. The worst is when companies sell people on WLB but then flip it to 996 -- you end up with all the wrong people and no one wins. Best to be transparent from the onset.
I always encourage candidates to go visit the company several times if possible, including a visit at 5:30pm or 6:30pm to see the state of the office and attendance. There is no right or wrong answer --
> including a visit at 5:30pm or 6:30pm to see the state of the office and attendance
As an academic, I used to work 11am-8pm many days when I was younger thanks to flexible working hours, and I wasn’t the only one working late but not early. I realize this is probably more rare in corporate settings, but keep in mind if the place has flexible hours you might see more people at 6pm despite people not doing 996.
We're apparently back to making psychoanalysts out of interviewers:
I'll dedicate a post to specific ways you can identify motivation
during hiring, but in short, look for: the obvious one: evidence that
they indeed exhibited these external signs of motivation (in an
unforced way!) in past jobs; signs of grit in their career and life
paths (how did they respond to adversity, how have they put their past
successes or reputation on the line for some new challenge);
intellectual curiosity in the form of hobbies, nerdy interests that
they can talk about with passion
I'm pretty confident that this doesn't work, and that searching for "intellectual curiosoty in the form of hobbies and nerdy interests" is actually an own-goal, though it's a great way to keep your Slack channels full of zesty, nerdy, non-remunerative enterprise during the core hours everyone has to actually ship code together.
10 years ago I bought into the idea of hiring for nerdy interests and hobbies as a proxy for motivation. I will say I met some excellent people during this time, but looking back those same people would have been hired anyway due to their accomplishments at companies.
> though it's a great way to keep your Slack channels full of zesty, nerdy, non-remunerative enterprise during the core hours everyone has to actually ship code together.
Spicy take, but that's 100% consistent with my experience. Hire a lot of people for their nerdy interests and hobbies and your company comms become full of chatter about nerdy interests and hobbies. Meanwhile the "boring" people who ship code and then go home to their families (or pets, or anything) are trying to ship code and get the job done.
Nerdy interests and hobbies is not a good proxy for work ability. Hiring someone primarily for nerdy interests and hobbies is probably a red herring. Focus on what matters.
> at 15 engineers, it is very doable for a single person to keep track of everyone's work and ensure alignment.
All my past experience disagrees. Sure you have 15 engineers, but you're supporting a business of 150 people. This is a pretty common ratio.
The noise gets very loud at that scale and it becomes almost impossible for self-managed engineers to make forward progress. At the very least you need super clearly defined ownership boundaries. That means business process and workstream ownership, not code ownership.
My rule of thumb is that management complexity is given by #direct reports x #project, where project is defined as a set of stakeholders (be it PM, etc. depending on business).
Concretely, managing 12 ICs on a well defined platform team w/ a single PM is much easier than managing 6 people working across 6 businesses, as is more common when managing a team of data scientists.
I don't believe a manager can be effective at 15 direct reports. I think it's possible to keep things afloat, but split that team in half and hire another manager and you'll be in a much better position.
What usually happens here is that your most senior members of the team are picking up management responsibilities instead of doing IC ones. By all means they should contribute to mentorship, direction, culture, etc. but there is way too much going on to have a deep understanding of those 15 engineers.
The only times I think this work is when the leader sucks, so swamping them with reports means they have a more difficult time micro-managing. But they're probably getting in the way in some other fashion.
it's worth reading Mythical Man Month WRT team composition. not because Brooks says anything new about the subject, but to get perspective on how long people have been trying to find a good idea for how to structure teams.
> I'll dedicate a post to specific ways you can identify motivation during hiring, but in short, look for
All will be gamed by interviewees, by the afternoon this hits the HN front page.
(And, for example, tech interview prep has already been telling people to fake passion and curiosity, for many years now.)
Here's what you do:
1. Consider that the early startup also belongs to the early hires. It's their startup too. You're the last-word decider, but it's not only your startup. You want it to also be theirs. Believe this, and act like it.
2. Reflect that in the equity sharing. "0.5%", to be diluted, as options, with ISO rules that discourage exercising at all... while co-founders divide up 70% of founder real shares between themselves... is nonsense, for that founding engineer, who you should want to be as motivated as you, and contributing as much as you do.
3. With equity like you're serious, make the salaries low-ish. Not so low that it's nonviable for modest family cost of living, but low enough to self-select out the people who aren't committed to the company being successful, or who don't actually believe in the company.
4. Have an actually promising company and founding team, or you won't get many experienced people biting.
> 3. With equity like you're serious, make the salaries low-ish. Not so low that it's nonviable for modest family cost of living, but low enough to self-select out the people who aren't committed to the company being successful, or who don't actually believe in the company.
This is how you select for anyone that cannot land a better payrate. There are startups that get better funding and can pay real salaries.
I think what people miss about indexing on social signals is that convincing social performance is hard. My suspicion when people say things like "ah but if you index on a social signal then everyone will just perform the social signal" are themselves feeling as though they do not naturally signal that thing, and ironically are frustrated by the effort that it takes to appear as though they do.
1. Motivation is a feeling, it's an emotion, it comes and goes, it's a bonus. It's discipline and professionalism that make the huge difference. Many people have the motivation and dream to "create their own programming language", "launch their startup", "make it to the NBA", "lose 40 pounds and get fitter" but this motivation, a feeling, will consistently fight the emotions telling you to have fun, relax, go out with friends, play video games to relieve stress. Motivation is a great boost to discipline and professionalism, but those two survive even when motivation goes off, whereas won't take you anywhere.
2. You cannot hire for motivation and if you're looking for that trait you'll likely projecting your own biases. I suspect that the author of the blog post has nerdy hobbits so he projects himself on candidates. Non sense. Yes, nerdier engineers are likely more interested in the craft and in overall engineering, but that says absolutely nothing about them being motivated in building yet another B2B SaaS.
3. A very good engineer joining a startup, should have the implicit motivation of wanting to get rich in few years, otherwise he/she's be joining a cushier job that pays better.
I disagree. Motivation is not just an emotion but an inherent desire. For a motivated engineer the balance between the work with pleasures and dreams is already won and pre-balanced for sustainable achievement.
I find the work itself rewarding and I find world improvement results reinforcing of my enjoyment. I want to code and I'm happy to direct that energy largely according to my employer's needs and our shared benefit. I can be given high level directives and refinement feedback over time. My observed results are faster, more effective progress as reported by internal and external stakeholders. I haven't minded becoming wealthier but it was never my primary motive.
When I read about 996-style culture I am happy to be European. That would not work here. 40 hours per week max and most engineers prefer to not work more than 32 hours a week. So you have a good work/life balance. I currently work 4 hours a week.
not everyone in the states is 996, but yeah, there's a pandemic of bad management here. or rather... not so much bad management... but management by people who read articles about how Amazon, a company with tens of thousands of engineers, manages projects and then decides they're going to manage their startup of 4 people the same way because they think it's a "growth hacking" hack.
just keep in mind that American tech startups are often just vehicles to evade estate tax. and certainly vehicles for converting VC money into more VC money by selling dreams to greater fools. there's also a down side.
You don't have to work at an early stage startup - in fact most people don't. But some people do wish to participate in an early stage startup, and plenty do in Europe as well.
> So you have a good work/life balance. I currently work 4 hours a week.
And this is why when I was a PM, we shut down our Amsterdam office and shifted it to Praha, Bucharest, and Warsaw. You won't find as many people who will complain about a 40 hour workweek while earning €80k TCs
How does this work though? Do you have around 4 hours worth of work you report on? Are you paid for more than 4 hours? I’m so curious when people throw completely alien statements like this out like it’s something that doesn’t even warrant explanation.
If you need motivation, maybe the organization is designed badly.
It was once said of the Roman legions "The Legion is not composed of heroes. Heroes are what the Legion kills."
Field Marshall the Viscount Slim, who commanded in the China-Burma-India theater in WWII, once wrote "Wars are won by the average performance of the line units."
He wrote negatively on various special forces type units, preferring to use regular infantry and training them up to a good, but not superhuman, standard.
Arthur Imperatore, who had a unionized trucking company in New Jersey, is profiled in "Perfecting a Piece of the World" (1993) for how he made his trucking company successful despite a very ordinary workforce.
There's an argument for winning by steady competently managed plodding. The competently managed part is hard. Steve Bechtel, head of the big construction company that bears his name, once said that the limit on how many projects they could take on was finding bosses able to go out to a job site and make it happen. Failure is a management problem, not a worker problem.
This post is talking about very small companies. At that 20+ person department, it's true. Once you have a team where the founder doesn't know everyone, the average matters a lot more.
If you have 15 people, you can hire 15 people and they will be able to organically organize if you hire well. If they have a question, they know what everyone is working on. The code base is small enough that everyone can just figure it out even if the documentation is bad.
The larger that group is, the more effort it takes to make sure everyone has the context they need to get their job done. That's where management matters.
And honestly, when I was the first manager (team of 17) brought in, I was writing code and on my own project in addition to starting to build up the "what do we need to do to scale?" You bring someone like me in at 17 people because you're going to need to scale soon and someone needs to build the first set of processes that solve the problems of the next stage, and figure out the onramp because done wrong, they make everything worse.
in the military we had a saying "you don't go to war with the army you want, but with the army you have." consequently, there was a lot of effort given to training and planning. the nature of most combat arms roles is such that you need most of the team operating at a decent level. i think the idea behind so much training is that if you can raise the performance of the worst performers, you might be able to improve the overall unit performance dramatically.
to put it in marketing manager speak, for many tasks in a combat arms unit, individual performance is a satisfier, not a a delighter. if one person in the unit does a bad job, the unit will fail. if everyone in a unit does an "okay" job, the unit will not fail. the outcome between the two cases is dramatic. but if you have a unit where everyone is "okay" and then expend effort to make everyone in the unit exceptional, you will not notice a concomitant increase in performance.
flipping this over to software development... you have a lot more control over whom you hire to be in your unit. but everyone has a bad week or a skills gap, so training (which could be as simple as giving people time to read up on a subject or write a few test programs) will eventually be important. like line military units, everyone needs to be hitting on all cylinders for the dev team to work in accordance with plan. investing in upskilling existing developers who are competent but underperforming may be a better strategy than uber-skilling your best developers or firing them and hoping you can replace them with someone with better ability to figure out how to be productive on the team.
as a humourous aside... at amazon my manager discovered i was prior-service, saying "Oh! You were a MARINE!? I want to manage my team like a military outfit." unfortunately, my response was "WHAT!? You want to spend 80% of your budget on training and logistics!?" that was probably not the best thing to say in that situation.
also... if we're talking about applying military metaphors to product development, it's worth it to look up the various OODA talks by John Boyd. i don't know if i agree with all of it, and it's not directly applicable. but there's enough there to justify at least reading about it. Boyd was a friend of my dad's, so i remember thinking he was crazy when i met him as a child, but again, he may have been crazy, but he was definitely an intellectual outsider who hit more than he missed.
I think its clearly false that motivation is an inherent trait. That would imply that demotivation is also inherent, which I think is even more obviously wrong.
I think demotivating people is incredibly easy, see any Dilbert cartoon featuring the PHB ever.
That doesn't mean that motivating people is also easy. They're not equivalent.
Motivating people requires understanding their psychology, their values, what they want from their life, etc, and then applying that knowledge to create a workplace culture that feeds all of that. Demotivating them just requires not understanding any of that, or ignoring it in favour of feeding your own ego or psychology. It's a lot easier to demotivate.
It is better to divide motivation between intrinsic and extrinsic. Intrinsic comes from within and is probably best explained as an inherited personality trait. Extrinsic comes from external factors, usually money and rewards, as well as positive feedback. Demotivation is most probably a result of poor management (leaving aside mental health issues).
it's not hard to de-motivate people. but here's the thing... not everyone is motivated by the same thing. the trick of motivating people as a manager is spending the time to figure out what motivates them.
and if you could only de-motivate people, eventually everyone in your team would be de-motivated.
I think by the time you are hiring people at 27 years old or whatever, there is a noticeable gap in motivation. A quarter century of lived experience (which is "inherent" to the person you're hiring) is a lot, especially at the beginning of one's life.
There are all sorts of things like depression, cynicism, past experiences, etc. that can lead to someone have a lower baseline of motivation. It's also highly contextual, which I think is what you're saying and I 100% agree with. Some people thrive in role A and would want to bang their head against a wall for 40 hours in role B. Others vice versa, others would be meh in either, etc.
The biggest thing is trust, in just about any relationship. The truth is, I think, most people are very well meaning and highly ambitious. It's disillusionment and distrust that creates the rift.
People want to work hard and they want to do good - but they're scared. They're scared that working hard will only be to their detriment and, well, can you blame them? When managers create an almost adversarial relationship, it can feel like doing your best is setting yourself up for failure.
And pay them well. If you want people to build you a thing that prints money, you better give them a sizeable cut. Otherwise enjoy "market rate" performance.
This is all a bit messy to read, but seems TFA recommends against 1:1s and any kind of ticket management or any eng. management all when you have 5-6 engineers and this ... insane.
People need to get on the same page. You don't need to be (shouldn't be) process insane or go SCRUM or whatever to do that. But having regular organized interactions and task definitions is absolutely imperative even early on when you don't know for sure what you'll be doing.
yeah. i think you can get away with no 1-on-1's for small teams (like 4 people) but by the time you're at 6 or 8, it's probably a good idea. i suspect the OP has reason for believing this, so rather than say "they're wrong," i would say "i'm not sure they explained their environment sufficiently to explain their conclusion."
as for ticket management. JIRA is not your friend. i would rather go with a stack of post-its than JIRA. JIRA does not help you understand what you are trying to do (in my experience.) once you've figured out specific tasks, JIRA can track those tasks, but so can BugZilla or (as my teams are using increasingly) text files checked into the repo.
people often confuse the tool with the process and confuse following the process with making progress. the first rule of issue tracking systems is they should not get in the way of making tasks you need to do visible. JIRA routinely violates this rule.
I wonder how universal these stages are. All I can say is when I worked at a 15 person company, it was extremely clear to me that we needed more structure than "everyone reports to the CEO". We struggled to prioritize between different projects, milestones weren't clearly defined or owned, at times there would be long debates on product direction without a clear decisionmaker, etc etc.
Not to say the article is so wrong. I think their advice to consider elevating a few engineers into informal tech leads is a great answer. We went with the path of hiring one dedicated "manager" of all engineers and that worked pretty well too.
Depends team to team and founder to founder. I've seen early stage startups where most ICs were able to self manage, but others where some form of structure was needed. At the stage that you mentioned, it's natural for founders to end up hiring an Engineering Lead.
> consider elevating a few engineers into informal tech leads
It is potentially risky - I've seen plenty of talented engineers flounder because they were thrust into an ill-suited management role too soon, but I think if someone is motivated and eased into the role they tend to be superior to an outside hire.
This reads like someone who has mostly had unskilled managers. The force multiplier difference a great manager can have is immense. I worked so much harder as an IC at small startups when I knew someone had my back and cared about my growth.
> Intellectual curiosity in the form of hobbies, nerdy interests that they can talk about with passion
Although I know that a lot of people would argue for "what's wrong with doing your day job well and going home to your family, friends, etc?", in my experience, it is also true that the best software engineers I've seen during my 25 year career are the ones that made their job also their passion and hobby. I think intellectual curiosity and being a 9-5 person are inversely correlated, again in my experience.
Your overall opinion might be true, but it's also unfair to competent people who treat it like their day job, and do it competently (but maybe without being amazing).
There is a place for this kind of people, among which I count myself nowadays -- I used to be way nerdier, learning new programming languages and embarking on projects just because, until life got in the way, my interests shifted, etc.
> I think intellectual curiosity and being a 9-5 person are inversely correlated, again in my experience.
I think this is objectively false. I've seen plenty of terrible coworkers -- terrible at their jobs, that is -- who I later found to have hobbies they were passionate about. One was an excellent standup comedian in her spare time. Another did lots of sports and took them seriously. They just weren't very good at software, and they also "phoned it in". One was essentially a "used car salesman" personality, I'm sure he would have excelled at selling used cars! But his code was awful, and he was very combative towards the rest of the team during code reviews, resisted testing his stuff in any way, shape or form, etc. A friend of mine is a middling developer (not bad, but he's the first to admit he's average), but is an awesome guy, funny, and also an outstanding magician.
You can make your job in general a passion/hobby/craft but that doesn't mean you have to work more than your fair share for your employer to be a competent craftsperson.
As a former engineer at a YC startup from pre-A to post-B, I generally agree with much of this in a broad way if the startup is a technology first one with organic growth or hasn't really figured out product/market fit.
But I think some of the management and team stuff is much more complicated in B2B or B2B2C situations, regulated industries, or cases where there are substantial non-engineering employees, perhaps doing sales, onboarding, or things related to the "offline" world (if there are physical aspects to the business).
In particular, I don't think you can have a super flat eng structure run out of a few docs if eng needs to be working with one or more teams larger than the eng team itself unless there's some kind of separate interface to large outside teams.
If you end up with a significant sales team, account management team, support team, significant numbers of contractors, or other categories of workers because of the nature of the business, you will have to be more regimented about how things are structured. In companies that face this issue, it's often one of their major challenges and not avoidable compared to other kinds of startups - your sales team may have all kinds of ideas and some of them may even be good, and some may even want to sell them before you've built them. And if your sales team is 2x the size of product and engineering... it's not easy to run out of one document. (Note that I don't love or endorse this, but in certain kind of markets and products it seems like a bit of an unavoidable issue.)
The only quibble I'd have is with "1:1's happen organically and infrequently" - I think this is based on a misunderstanding about what 1:1's are for.
Regular, formal, 1:1's are the opportunity to get above the work and talk about meta stuff - career direction, morale, interpersonal issues, etc. It's the founder/manager's chance to check if the employee is happy and thriving, or if there's something that needs to change.
These sorts of conversations can happen organically, but often don't, and can be awkward if they do happen organically. Getting the awkward out of the way with a formal agenda can really help to get into the guts of it. Rather than having to manipulate the conversation to get to an emotional item, the manager can just flat-out ask the question because it's on the agenda.
Obviously, you can overdo this, and it can turn into a nightmare for folks so I can see why TFA proposes eliminating them. But properly done, formal 1:1's are really valuable even in small teams.
Did I miss the article mentioning to ask the eng staff how they actually like to work? I get corporate culture and all but engineers like having their subculture and that's fine. As a manager, it's my job to make sure my ppl feel equipped (schedule included) and to keep upper mgmt happy and convinced that it works even if work hours don't match other jobs. So I don't thinly it's ever too soon to hire a manager, as long as he thinks of himself as part of the eng team.
Concerning motivation, you can absolutely motivate people by explaining why their work matters and by helping them with the corp paperwork. Example: engineers don't like SAP, I don't like it either, but the project we're working on is so cool that it's worth the 30min hassle per week and I'll sit with them until they get it.
Keep HR and hiring teams to the bare minimum. In the scaleups I've worked for, HR got scaled first. And therefore became more powerful than any other department. HR people get hired by the dozen, get bored, and start creating work like 'self reviews', 'peer reviews', 'yearly goals', etc... on top of scrum. Bonkers.
The author is ignorant, and I mean that literally, not as an insult. They haven’t thought deeply about why some methods of work produce better outcomes, and are still looking at the surface level artifacts. A management function is important for aligning effort, enabling performance, and clearing obstacles. Even if there isn’t a “manager” those functions are still helpful.
Bad managers also exist, and can reduce performance, which can be fatal to a startup. But that’s not a reason to avoid having management functions assigned to employees.
I find a lot of this to also be true with sole engineers managing agents.
I've now seriously approached vibecoding two nontrivial projects, and in each case using "safe tools" was a good way to get to a working stage, faster:
- in one I insisted on typescript early and found it to be more of a hurdle than letting the LLM cobble js learning in and address bugs in a way an engineer might find uncivilized (trial and error over bulletproof typing).
- in another, I found that using react was not offering much benefit to a given project, and asked the llm to rewrite in vanilla. while this mostly worked, it introduced new bugs that were not present when using react. switching BACK to react eliminated these and enabled the LLM to continue writing features at no (current) technical or performance cost!
This is such a great advice overall. Many people are commenting about flaws in the overall approach, yet everything said is exactly what I saw working/not working in such early companies.
i saw that people who wear black turtlenecks are lauded as visionary geniuses, so don't forget to buy some turtlenecks and yell at people on a daily basis.
I used to be very motivated to do the right thing but the culture at my company doesnt reward it and actually actively seems to be promoting bad practices e.g. not documenting. Now I also dgaf.
You dont necessarily need managers but you do need someone to set expectations and keep the team accountable. Otherwise its a race to the bottom. There's no way for me as a single engineer to undo slop faster than its generated.
Do not be a sole founder / tech lead / manager who uses obscure tech or add immediate geometrically-increasing tech debt to be paid almost immediately by others.
> do not adopt all the "Scrum rituals" like standups, retros, etc. wholesale, and if you do, keep them asynchronous. There is little added value to a voiced update
I couldn't disagree more. I know it's an unpopular opinion, but when standups are done synchronously, everyone actually pays attention, notices blocks and helps with them. Things get surfaced and quickly addressed that simply wouldn't otherwise, which is the purpose of standups. When it's async, people just put in what they're working on and mostly ignore everyone else. Standups need to be about 2-way communication, not 1-way.
And retrospectives are about improving how the team works. Every team has challenges of every kind. Retrospectives are for surfacing those and addressing them. They take up a couple hours a week, but the idea is that after several months the team is more productive and it pays for itself in time.
> Organic 1:1s (as opposed to recurring ones): keep them topic-heavy and ad-hoc, as opposed to relationship maintenance like in the corporate world.
Also disagree. 1-1's aren't about "relationship maintenance", again they're about surfacing issues that wouldn't arise organically -- all the little things that aren't worth scheduling a conversation over, but which need to be addressed for smooth functioning.
At the end of the day, managing a team is managing a team. In terms of managing people, it's not fundamentally that different if you're a 10-engineer startup or a team of 10 engineers at a megacorp. These things aren't "anti-patterns" or "rituals". When done correctly, they work. (Obviously, if done badly, they don't -- so if you're managing a team, do them correctly.)
I disagree. In a company of 5-6 total engineers who are actually self-motivated and competent none of these things matter. If you need stand-ups for people to be aware of work being done then you're bandaid fixing a deeper issue. Same for retros since all of that should already be getting communicated in five other ways. If not then you've got bigger issues. Same for 1-on-1s. If the founders don't know these things organically then they have failed either in their own roles or in who they hired. The solution to that isn't rituals.
In a large org where the most senior IC and the manager are both in 35 hours of meetings a week while the rest have 20 a week you need rituals. When all they are focused on in engineering then you don't.
yes and no. "agile" has become doctrinaire and "one size fits all." i miss the eXtreme Programming era where standups, pair-programming, test-first, timeboxing, etc. were all "tools in a toolbox" to be applied as needed. i think the OP is experiencing a world where they're told "oh, here's AGILE. you have to do everything in this book," which i think i would push back on as well.
but... if you're going to do standups and retrospectives... i agree with you. do them synchronously. the idea is to get everyone to listen to everyone else. the reason they're STAND-ups is 'cause everyone's supposed to be standing so there's motivation to keep them short. this often makes it difficult to do "follow the sun" development. i quit a job a couple years back because my management insisted my engineers on the US west coast be included in standups for teams in Pune (India).
and that 1-on-1's are for surfacing issues that haven't come up elsewhere seems like received wisdom among my peer group. it seems to work well for me, so +1 on that too.
the phrase "when done correctly" is doing a lot of heavy lifting here. i bet people who have bad experience with these practices were in situations where they weren't done correctly.
one of my problems with environments where management thinks devs are interchangeable bots motivated only by money is that there is zero motivation for management to change their approach when it doesn't work. if they think the only thing that motivates people is money, they think they have to add more money or fire their devs and get devs that are appropriately motivated by cash.
Series A scripts in Linux, to concurrent 996 work mesh networks.
The Catalogue of Network Training Material refers to specifying READ_ONCE(), WRITE_ONCE().
As a manager, my job was to make sure they were working on the right thing. If they didn't carry their weight, I either reduced the impact by assigning them necessary-but-boring tasks to offload the high performers, or PIP'd them. I "rehabilitated" several engineers over the years and even gave them references when we parted. Staff that lied to me more than once were terminated.
lol. "don't motivate engineers." dude can't motivate engineers with money so he thinks you can't motivate engineers. that's actually funny. and a little depressing.
why don't you criticize the arguments his making instead of the person, he is basically saying hire people with autonomy not people who need motivation.
Yeah. This. In 42 years in IT, i saw way too many situations where the last thing engineers need is a "team" or "management," or even worse, an outside "team leader," which usually resulted in the engineer's work or the team's work turning directly into cowshit. "Managers" want to talk about doing a thing; engineers want to actually do the thing, and both cannot happen simultaneously.
When they see results deteriorating, "managers" think the solution is "more management," which is never, ever the solution.
Some comments were deferred for faster rendering.
pyrale|1 month ago
A few years back, on this board, 996 was something people made fun of when it was reported that some Chinese companies did it [1].
And now, the strongest claim this blog can make is that some engineers in the US would disengage from recruiting? That the issue with working on saturdays is daily standup? What happened in these years for such a change to happen?!
[1]: https://news.ycombinator.com/item?id=19507620
Herring|1 month ago
Americans often remind me of Steve Jobs trying to cure cancer using diets & acupuncture. You know what the solutions are, you just don’t like them.
exabrial|1 month ago
tyre|1 month ago
Prior to that it was cracked (née 10x (née ninja)) engineers or sigma grindset or whatever.
It's performative. If you bring people together to build something that they actually give a shit about, you'll out-perform a group of people who are grinding out of fear. And you'll _definitely_ out-perform the kinds of people who are buzzword heavy.
cmrdporcupine|1 month ago
I've been around long enough in this industry to see the pendulum swing back and forth a few times. The peak of 2020/2021 was the epitome of "spoiled tech worker" but now we're well on our way the other side, I'd say.
Aurornis|1 month ago
The statement was specifically about top 1% engineers in Silicon Valley. That’s a very, very small subset of all engineers in the US.
The pointy end of the talent spectrum in SV is a very weird place because it has had a lot of engineers for whom work is life. Living at the office and having coworkers working 24/7 might be something they like.
I’m not condoning this or saying it’s common. It’s not common. However, once you narrow down to the extreme outliers in the long tail of talent distribution you will find a lot of people who are downright obsessive about their work. Their jobs also pay north of $1mm including equity, so spending a few years of their life 996ing on a topic they love with energized people isn’t exactly a bad deal for them.
In general, if a recruiter told an average engineer that 996 was expected that would be the end of that conversation. Average US engineers are not signing up for 996 for average compensation.
JTbane|1 month ago
huflungdung|1 month ago
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AndrewKemendo|1 month ago
If you had enough time to look back through my post history, you’ll find back in 2021 2022 I was loud as hell Screaming from as high as I could on this board primarily that we need to be doing everything we possibly could do to unionize, build labor cooperatives etc. and absolutely nobody gave a shit.
I would get roasted every time and that’s fine I know what I’m doing.
but the attitudes are changing and while it’s frustrating to have to deal with that I feel like being a Hector on this topic is just the entry fee.
I’m extremely dissatisfied at the pace and scale and lack of leaders and organization and push back and etc… so I expect the next two years to be really really really bad and the hope is that people wake up at a large enough scale that they actually are able to affect something but I don’t have a lot of hope for that.
What I describe is not real activism imo but at least I can tell you from first hand documentation that sentiment is changing.
johnfn|1 month ago
This seems entirely false to me. To be honest it is so incorrect it significantly puts into question the rest of the article.
1. I have absolutely had managers motivate me to work harder. I have also had managers completely demotivate me and cause me to quit. How on earth can anyone who has worked in the industry for any amount of time say that "The only place where managers motivate people is in management books"?
2. Of course most of the facile strategies mentioned in the article (like 996, micromanaging, etc) won't work. The article then generalizes this to all strategies - but "if terrible methods can't solve it, nothing possibly can" feels like a shaky argument at best. A good manager understands this, and motivates by helping you understand how the things you are doing are actually critical to the success of the team and the company. (If success of the company isn't something you're interested in, then yes, it's going to be hard to motivate you.) A poor manager sabotages motivation in a hundred different ways - he makes you feel like your efforts are totally wasted, or fails to articulate why they are important.
f1shy|1 month ago
Being a manager myself, I never got to motivate anybody do anything they didn’t want to. If they wanted to, it worked, but the motivation AFAIK was internal.
Of course that is one person speaking. Milage can vary.
friendzis|1 month ago
Your definition of a "good manager" is essentially "does not actively sabotage work of subordinates". That's not motivation, that's merely absence of active demotivation. A person knowing how and in what ways their work contributes to the success of the unit and the whole are absolute basics and if a person is not aware of those either their manager is incompetent as hell or actively hostile.
Reminds me of those job ads where "benefits" section contains gems like "salary paid on time". That is not a benefit, that is such a basic that even mentioning it puts into question everything about such company.
solatic|1 month ago
The author is trying to argue for hiring early engineers who have exhibited ownership values and who want to take ownership for their work. These are the people for whom you establish "extreme transparency" (see: late in the post), a Google Doc for them to help align with others on high-level plans, a kitchen for people to informally talk in, and then get out of their way. That kind of environment is indeed in and of itself quite motivating for a certain kind of engineer.
Of course, it doesn't scale to BigCorp-size. Eventually you have too many cooks in the kitchen. The truth is that the vast majority of engineers really do want someone to tell them exactly what to do, so that they can come in to a highly structured 9-5 job and earn a paycheck that pays their mortgage and feeds their family. Author's prescriptions do not apply to large companies or to most engineers, and Author makes it clear as such.
jimbo808|1 month ago
You can de-motivate me in a lot of ways, some examples:
- throwing me or a coworker under the bus for your mistakes
- crediting yourself for the work of someone else
- attempting to "motivate" me when I'm already motivated
- manufacturing a sense of urgency, this is especially bad if you try to sustain this state all indefinitely
- using AI or market conditions as a fear tactic to motivate the team
- visibly engaging in any kind of nepotism
Honestly this list could go on and on, but those are some that come to mind.
xkbarkar|1 month ago
I d argue its not the manager that motivates people that can only be found inbooks. Its the manager that can come in and mend a toxic and dysfunctional team.
The toxic teams end up breaking good managers in the end and they either become part of the problem or leave.
The hero manager described in the phoenix project is a myth.
The motivational one imho is very real but they need a good platform just like everyone else.
evalstate|1 month ago
skeeter2020|1 month ago
tayo42|1 month ago
Nemi|1 month ago
But if someone has a high ceiling, the most a manager can do is create an environment that allows the employee to achieve their max potential. A bad manager on the other hand, can very easily bring a normally high-potential motivated employee down to mediocre levels.
If you are one of those self-aware leaders that knows how to create an environment where people can excel, then hiring highly motivated people is the winning strategy.
zeroq|1 month ago
Motivation is a whimsical thing.
As a lead or mgmt I set my highest priorities to:(a) make sure that the goals are set to stone and crystal clear
(b) the team can do their work without any unnecessary distractions
(c) try to remove some of these "necessary" distractions as well
It can be really hard. And it can very ungrateful. I aim to be a nightwatchman, and I'm really proud of myself when the team thinks I'm getting paid for nothing. The bigger the structure the bigger the drama and I don't want them to be any part of it.
Meanwhile I struggle with stakeholders who are like "c'mon, you already build the skyscraper, we just want you to move the parking lot from the underground to second story, how hard can it be, you have all the parts in place, just move them around".
unknown|1 month ago
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pavel_lishin|1 month ago
burnto|1 month ago
Initial motivation is the hired trait. It’s very easy to demotivate people. The trick is to not do that.
tyre|1 month ago
One of my core philosophies as a manager is that by default I should get the fuck out of the way. From there, identify the biggest issues and solve them.
If you're successful hiring great people, I really don't understand the desire to micromanage them. Or do silly things that are demotivating, like 996 or trying to mislead them / market things / hide the bad stuff.
Treating people like adults is that One Neat Trick that influencer bloggers don't want you to know.
OhMeadhbh|1 month ago
maybe they were trying to get me to quit. maybe that area's director was incompetent. maybe both.
cmrdporcupine|1 month ago
Of course there's also the problem that you can find and hire people who are motivated people but there's absolutely no guarantee people are going to be motivated for your specific problem.
al_borland|1 month ago
vjvjvjvjghv|1 month ago
So true. And really hard to reverse
josecodea|1 month ago
No one plans to hire their assistant based on how much they will motivate the other people that are going to deal with the assistant. Sure, it is important that they are pleasant, but that's it. Their role is actually an administrative one of brokering information. Managers are essentially the same role with higher stakes, trying to make it about anything deeper seems to be main character syndrome in full effect.
loire280|1 month ago
hahahahhaah|1 month ago
Is motivation intrinsic to a person.
Or is it a person plus situation.
Ot is it person, situation and reason (reason given in interview)
I have been most motivated when there was an aha in the interview process. Or a "cooll!" feeling. For me usually about the end product over the tech stack. I like to work on things I like to use myself.
TuringNYC|1 month ago
Setting this expectation early seems honest and the best thing to do. The worst is when companies sell people on WLB but then flip it to 996 -- you end up with all the wrong people and no one wins. Best to be transparent from the onset.
I always encourage candidates to go visit the company several times if possible, including a visit at 5:30pm or 6:30pm to see the state of the office and attendance. There is no right or wrong answer --
setopt|1 month ago
As an academic, I used to work 11am-8pm many days when I was younger thanks to flexible working hours, and I wasn’t the only one working late but not early. I realize this is probably more rare in corporate settings, but keep in mind if the place has flexible hours you might see more people at 6pm despite people not doing 996.
dgxyz|1 month ago
tptacek|1 month ago
Aurornis|1 month ago
> though it's a great way to keep your Slack channels full of zesty, nerdy, non-remunerative enterprise during the core hours everyone has to actually ship code together.
Spicy take, but that's 100% consistent with my experience. Hire a lot of people for their nerdy interests and hobbies and your company comms become full of chatter about nerdy interests and hobbies. Meanwhile the "boring" people who ship code and then go home to their families (or pets, or anything) are trying to ship code and get the job done.
Nerdy interests and hobbies is not a good proxy for work ability. Hiring someone primarily for nerdy interests and hobbies is probably a red herring. Focus on what matters.
titanomachy|1 month ago
Swizec|1 month ago
All my past experience disagrees. Sure you have 15 engineers, but you're supporting a business of 150 people. This is a pretty common ratio.
The noise gets very loud at that scale and it becomes almost impossible for self-managed engineers to make forward progress. At the very least you need super clearly defined ownership boundaries. That means business process and workstream ownership, not code ownership.
cdavid|1 month ago
Concretely, managing 12 ICs on a well defined platform team w/ a single PM is much easier than managing 6 people working across 6 businesses, as is more common when managing a team of data scientists.
tyre|1 month ago
I don't believe a manager can be effective at 15 direct reports. I think it's possible to keep things afloat, but split that team in half and hire another manager and you'll be in a much better position.
What usually happens here is that your most senior members of the team are picking up management responsibilities instead of doing IC ones. By all means they should contribute to mentorship, direction, culture, etc. but there is way too much going on to have a deep understanding of those 15 engineers.
The only times I think this work is when the leader sucks, so swamping them with reports means they have a more difficult time micro-managing. But they're probably getting in the way in some other fashion.
OhMeadhbh|1 month ago
matusp|1 month ago
neilv|1 month ago
> I'll dedicate a post to specific ways you can identify motivation during hiring, but in short, look for
All will be gamed by interviewees, by the afternoon this hits the HN front page.
(And, for example, tech interview prep has already been telling people to fake passion and curiosity, for many years now.)
Here's what you do:
1. Consider that the early startup also belongs to the early hires. It's their startup too. You're the last-word decider, but it's not only your startup. You want it to also be theirs. Believe this, and act like it.
2. Reflect that in the equity sharing. "0.5%", to be diluted, as options, with ISO rules that discourage exercising at all... while co-founders divide up 70% of founder real shares between themselves... is nonsense, for that founding engineer, who you should want to be as motivated as you, and contributing as much as you do.
3. With equity like you're serious, make the salaries low-ish. Not so low that it's nonviable for modest family cost of living, but low enough to self-select out the people who aren't committed to the company being successful, or who don't actually believe in the company.
4. Have an actually promising company and founding team, or you won't get many experienced people biting.
Buttons840|1 month ago
Modest compensation with good equity sharing is hard for candidates to game too.
josecodea|1 month ago
This is how you select for anyone that cannot land a better payrate. There are startups that get better funding and can pay real salaries.
stuartjohnson12|1 month ago
epolanski|1 month ago
1. Motivation is a feeling, it's an emotion, it comes and goes, it's a bonus. It's discipline and professionalism that make the huge difference. Many people have the motivation and dream to "create their own programming language", "launch their startup", "make it to the NBA", "lose 40 pounds and get fitter" but this motivation, a feeling, will consistently fight the emotions telling you to have fun, relax, go out with friends, play video games to relieve stress. Motivation is a great boost to discipline and professionalism, but those two survive even when motivation goes off, whereas won't take you anywhere.
2. You cannot hire for motivation and if you're looking for that trait you'll likely projecting your own biases. I suspect that the author of the blog post has nerdy hobbits so he projects himself on candidates. Non sense. Yes, nerdier engineers are likely more interested in the craft and in overall engineering, but that says absolutely nothing about them being motivated in building yet another B2B SaaS.
3. A very good engineer joining a startup, should have the implicit motivation of wanting to get rich in few years, otherwise he/she's be joining a cushier job that pays better.
erikerikson|1 month ago
I find the work itself rewarding and I find world improvement results reinforcing of my enjoyment. I want to code and I'm happy to direct that energy largely according to my employer's needs and our shared benefit. I can be given high level directives and refinement feedback over time. My observed results are faster, more effective progress as reported by internal and external stakeholders. I haven't minded becoming wealthier but it was never my primary motive.
As you note, there are other approaches.
systemtest|1 month ago
everlier|1 month ago
Overwork culture is also present here and exploited by a lot of companies.
OhMeadhbh|1 month ago
just keep in mind that American tech startups are often just vehicles to evade estate tax. and certainly vehicles for converting VC money into more VC money by selling dreams to greater fools. there's also a down side.
alephnerd|1 month ago
> So you have a good work/life balance. I currently work 4 hours a week.
And this is why when I was a PM, we shut down our Amsterdam office and shifted it to Praha, Bucharest, and Warsaw. You won't find as many people who will complain about a 40 hour workweek while earning €80k TCs
dcastm|1 month ago
Aurornis|1 month ago
Most engineers in the US work normal 40 hour work weeks, too.
hxugufjfjf|1 month ago
joe_mamba|1 month ago
Which employers hand out 4h contracts?
hahahahhaah|1 month ago
I guess either you have wealth, very low costs or a great hourly rate, or you are the one person who got that Tim Ferriss book to work.
Animats|1 month ago
It was once said of the Roman legions "The Legion is not composed of heroes. Heroes are what the Legion kills." Field Marshall the Viscount Slim, who commanded in the China-Burma-India theater in WWII, once wrote "Wars are won by the average performance of the line units." He wrote negatively on various special forces type units, preferring to use regular infantry and training them up to a good, but not superhuman, standard. Arthur Imperatore, who had a unionized trucking company in New Jersey, is profiled in "Perfecting a Piece of the World" (1993) for how he made his trucking company successful despite a very ordinary workforce.
There's an argument for winning by steady competently managed plodding. The competently managed part is hard. Steve Bechtel, head of the big construction company that bears his name, once said that the limit on how many projects they could take on was finding bosses able to go out to a job site and make it happen. Failure is a management problem, not a worker problem.
ebiester|1 month ago
If you have 15 people, you can hire 15 people and they will be able to organically organize if you hire well. If they have a question, they know what everyone is working on. The code base is small enough that everyone can just figure it out even if the documentation is bad.
The larger that group is, the more effort it takes to make sure everyone has the context they need to get their job done. That's where management matters.
And honestly, when I was the first manager (team of 17) brought in, I was writing code and on my own project in addition to starting to build up the "what do we need to do to scale?" You bring someone like me in at 17 people because you're going to need to scale soon and someone needs to build the first set of processes that solve the problems of the next stage, and figure out the onramp because done wrong, they make everything worse.
OhMeadhbh|1 month ago
to put it in marketing manager speak, for many tasks in a combat arms unit, individual performance is a satisfier, not a a delighter. if one person in the unit does a bad job, the unit will fail. if everyone in a unit does an "okay" job, the unit will not fail. the outcome between the two cases is dramatic. but if you have a unit where everyone is "okay" and then expend effort to make everyone in the unit exceptional, you will not notice a concomitant increase in performance.
flipping this over to software development... you have a lot more control over whom you hire to be in your unit. but everyone has a bad week or a skills gap, so training (which could be as simple as giving people time to read up on a subject or write a few test programs) will eventually be important. like line military units, everyone needs to be hitting on all cylinders for the dev team to work in accordance with plan. investing in upskilling existing developers who are competent but underperforming may be a better strategy than uber-skilling your best developers or firing them and hoping you can replace them with someone with better ability to figure out how to be productive on the team.
as a humourous aside... at amazon my manager discovered i was prior-service, saying "Oh! You were a MARINE!? I want to manage my team like a military outfit." unfortunately, my response was "WHAT!? You want to spend 80% of your budget on training and logistics!?" that was probably not the best thing to say in that situation.
also... if we're talking about applying military metaphors to product development, it's worth it to look up the various OODA talks by John Boyd. i don't know if i agree with all of it, and it's not directly applicable. but there's enough there to justify at least reading about it. Boyd was a friend of my dad's, so i remember thinking he was crazy when i met him as a child, but again, he may have been crazy, but he was definitely an intellectual outsider who hit more than he missed.
jayd16|1 month ago
marcus_holmes|1 month ago
That doesn't mean that motivating people is also easy. They're not equivalent.
Motivating people requires understanding their psychology, their values, what they want from their life, etc, and then applying that knowledge to create a workplace culture that feeds all of that. Demotivating them just requires not understanding any of that, or ignoring it in favour of feeding your own ego or psychology. It's a lot easier to demotivate.
throwaway2037|1 month ago
OhMeadhbh|1 month ago
and if you could only de-motivate people, eventually everyone in your team would be de-motivated.
tyre|1 month ago
There are all sorts of things like depression, cynicism, past experiences, etc. that can lead to someone have a lower baseline of motivation. It's also highly contextual, which I think is what you're saying and I 100% agree with. Some people thrive in role A and would want to bang their head against a wall for 40 hours in role B. Others vice versa, others would be meh in either, etc.
lifeisstillgood|1 month ago
If you don’t know what good people look like you can’t win.
array_key_first|1 month ago
People want to work hard and they want to do good - but they're scared. They're scared that working hard will only be to their detriment and, well, can you blame them? When managers create an almost adversarial relationship, it can feel like doing your best is setting yourself up for failure.
Nextgrid|1 month ago
cmrdporcupine|1 month ago
People need to get on the same page. You don't need to be (shouldn't be) process insane or go SCRUM or whatever to do that. But having regular organized interactions and task definitions is absolutely imperative even early on when you don't know for sure what you'll be doing.
OhMeadhbh|1 month ago
as for ticket management. JIRA is not your friend. i would rather go with a stack of post-its than JIRA. JIRA does not help you understand what you are trying to do (in my experience.) once you've figured out specific tasks, JIRA can track those tasks, but so can BugZilla or (as my teams are using increasingly) text files checked into the repo.
people often confuse the tool with the process and confuse following the process with making progress. the first rule of issue tracking systems is they should not get in the way of making tasks you need to do visible. JIRA routinely violates this rule.
hmm... maybe i should write my own blog post.
Terretta|1 month ago
https://www.personalkanban.com/pk/personal-kanban-101/
I recommend Sunsama:
https://www.sunsama.com
givemeethekeys|1 month ago
If you are an early stage startup and your founders have a habit of talking about "competitors", run like hell.
OhMeadhbh|1 month ago
There were many things I did not like about working for Jeff Bezos, but one I did like is he kept repeating this.
OsrsNeedsf2P|1 month ago
Why? Comparing what the competitors are doing can be a great way to come up with new ideas
zaphirplane|1 month ago
chis|1 month ago
Not to say the article is so wrong. I think their advice to consider elevating a few engineers into informal tech leads is a great answer. We went with the path of hiring one dedicated "manager" of all engineers and that worked pretty well too.
alephnerd|1 month ago
> consider elevating a few engineers into informal tech leads
It is potentially risky - I've seen plenty of talented engineers flounder because they were thrust into an ill-suited management role too soon, but I think if someone is motivated and eased into the role they tend to be superior to an outside hire.
joshcsimmons|1 month ago
bsoles|1 month ago
Although I know that a lot of people would argue for "what's wrong with doing your day job well and going home to your family, friends, etc?", in my experience, it is also true that the best software engineers I've seen during my 25 year career are the ones that made their job also their passion and hobby. I think intellectual curiosity and being a 9-5 person are inversely correlated, again in my experience.
the_af|1 month ago
There is a place for this kind of people, among which I count myself nowadays -- I used to be way nerdier, learning new programming languages and embarking on projects just because, until life got in the way, my interests shifted, etc.
> I think intellectual curiosity and being a 9-5 person are inversely correlated, again in my experience.
I think this is objectively false. I've seen plenty of terrible coworkers -- terrible at their jobs, that is -- who I later found to have hobbies they were passionate about. One was an excellent standup comedian in her spare time. Another did lots of sports and took them seriously. They just weren't very good at software, and they also "phoned it in". One was essentially a "used car salesman" personality, I'm sure he would have excelled at selling used cars! But his code was awful, and he was very combative towards the rest of the team during code reviews, resisted testing his stuff in any way, shape or form, etc. A friend of mine is a middling developer (not bad, but he's the first to admit he's average), but is an awesome guy, funny, and also an outstanding magician.
nerdponx|1 month ago
Glyptodon|1 month ago
But I think some of the management and team stuff is much more complicated in B2B or B2B2C situations, regulated industries, or cases where there are substantial non-engineering employees, perhaps doing sales, onboarding, or things related to the "offline" world (if there are physical aspects to the business).
In particular, I don't think you can have a super flat eng structure run out of a few docs if eng needs to be working with one or more teams larger than the eng team itself unless there's some kind of separate interface to large outside teams.
If you end up with a significant sales team, account management team, support team, significant numbers of contractors, or other categories of workers because of the nature of the business, you will have to be more regimented about how things are structured. In companies that face this issue, it's often one of their major challenges and not avoidable compared to other kinds of startups - your sales team may have all kinds of ideas and some of them may even be good, and some may even want to sell them before you've built them. And if your sales team is 2x the size of product and engineering... it's not easy to run out of one document. (Note that I don't love or endorse this, but in certain kind of markets and products it seems like a bit of an unavoidable issue.)
unknown|1 month ago
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marcus_holmes|1 month ago
The only quibble I'd have is with "1:1's happen organically and infrequently" - I think this is based on a misunderstanding about what 1:1's are for.
Regular, formal, 1:1's are the opportunity to get above the work and talk about meta stuff - career direction, morale, interpersonal issues, etc. It's the founder/manager's chance to check if the employee is happy and thriving, or if there's something that needs to change.
These sorts of conversations can happen organically, but often don't, and can be awkward if they do happen organically. Getting the awkward out of the way with a formal agenda can really help to get into the guts of it. Rather than having to manipulate the conversation to get to an emotional item, the manager can just flat-out ask the question because it's on the agenda.
Obviously, you can overdo this, and it can turn into a nightmare for folks so I can see why TFA proposes eliminating them. But properly done, formal 1:1's are really valuable even in small teams.
_blk|1 month ago
sailfast|1 month ago
Who on EARTH would opt in to a system like that imposed by your management? (Barring the obvious compensation-related encouragement)
28304283409234|1 month ago
ungreased0675|1 month ago
Bad managers also exist, and can reduce performance, which can be fatal to a startup. But that’s not a reason to avoid having management functions assigned to employees.
blinkbat|1 month ago
I've now seriously approached vibecoding two nontrivial projects, and in each case using "safe tools" was a good way to get to a working stage, faster:
- in one I insisted on typescript early and found it to be more of a hurdle than letting the LLM cobble js learning in and address bugs in a way an engineer might find uncivilized (trial and error over bulletproof typing).
- in another, I found that using react was not offering much benefit to a given project, and asked the llm to rewrite in vanilla. while this mostly worked, it introduced new bugs that were not present when using react. switching BACK to react eliminated these and enabled the LLM to continue writing features at no (current) technical or performance cost!
everlier|1 month ago
OhMeadhbh|1 month ago
yfw|1 month ago
You dont necessarily need managers but you do need someone to set expectations and keep the team accountable. Otherwise its a race to the bottom. There's no way for me as a single engineer to undo slop faster than its generated.
OhMeadhbh|1 month ago
burnt-resistor|1 month ago
badc0ffee|1 month ago
tuleiff|1 month ago
crazygringo|1 month ago
I couldn't disagree more. I know it's an unpopular opinion, but when standups are done synchronously, everyone actually pays attention, notices blocks and helps with them. Things get surfaced and quickly addressed that simply wouldn't otherwise, which is the purpose of standups. When it's async, people just put in what they're working on and mostly ignore everyone else. Standups need to be about 2-way communication, not 1-way.
And retrospectives are about improving how the team works. Every team has challenges of every kind. Retrospectives are for surfacing those and addressing them. They take up a couple hours a week, but the idea is that after several months the team is more productive and it pays for itself in time.
> Organic 1:1s (as opposed to recurring ones): keep them topic-heavy and ad-hoc, as opposed to relationship maintenance like in the corporate world.
Also disagree. 1-1's aren't about "relationship maintenance", again they're about surfacing issues that wouldn't arise organically -- all the little things that aren't worth scheduling a conversation over, but which need to be addressed for smooth functioning.
At the end of the day, managing a team is managing a team. In terms of managing people, it's not fundamentally that different if you're a 10-engineer startup or a team of 10 engineers at a megacorp. These things aren't "anti-patterns" or "rituals". When done correctly, they work. (Obviously, if done badly, they don't -- so if you're managing a team, do them correctly.)
bob001|1 month ago
In a large org where the most senior IC and the manager are both in 35 hours of meetings a week while the rest have 20 a week you need rituals. When all they are focused on in engineering then you don't.
OhMeadhbh|1 month ago
but... if you're going to do standups and retrospectives... i agree with you. do them synchronously. the idea is to get everyone to listen to everyone else. the reason they're STAND-ups is 'cause everyone's supposed to be standing so there's motivation to keep them short. this often makes it difficult to do "follow the sun" development. i quit a job a couple years back because my management insisted my engineers on the US west coast be included in standups for teams in Pune (India).
and that 1-on-1's are for surfacing issues that haven't come up elsewhere seems like received wisdom among my peer group. it seems to work well for me, so +1 on that too.
the phrase "when done correctly" is doing a lot of heavy lifting here. i bet people who have bad experience with these practices were in situations where they weren't done correctly.
one of my problems with environments where management thinks devs are interchangeable bots motivated only by money is that there is zero motivation for management to change their approach when it doesn't work. if they think the only thing that motivates people is money, they think they have to add more money or fire their devs and get devs that are appropriately motivated by cash.
rballpug|1 month ago
dogman1050|1 month ago
akst|1 month ago
Source?
karlitooo|1 month ago
OhMeadhbh|1 month ago
mainecoder|1 month ago
theturtle|1 month ago
When they see results deteriorating, "managers" think the solution is "more management," which is never, ever the solution.
0-679-72034-0|1 month ago
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